Close Combat Escape

When you slip free from your opponent, you can deliver a parting attack.

Close Combat Escape

Prerequisite: Trained in Acrobatics
  • Benefit: When you successfully use Acrobatics to escape a Grapple, you can spend a Swift Action to make a single attack with a melee weapon or an Unarmed attack against the opponent that had Grappled you. If the attack hits, it deals normal damage, and your opponent is considered Flat-Footed until the start of its next turn.

Improved Close Combat Escape

Prerequisite: Trained in Acrobatics
  • Benefit: When you successfully use Acrobatics to escape a Grapple, you can spend a Swift Action to make a single attack with a melee weapon or an Unarmed attack against the opponent that had Grappled you. If the attack hits, it deals normal damage, your opponent is considered Flat-Footed until the start of its next turn, and as a Reaction, you may take a 5-foot step in any direction as free movement.

Master Close Combat Escape

Prerequisite: Trained in Acrobatics
  • Benefit: When you successfully use Acrobatics to escape a Grapple, you can spend a Swift Action to make a single attack with a melee weapon or an Unarmed attack against the opponent that had Grappled you. If the attack hits, it deals double damage, your opponent is considered Flat-Footed until the start of its next turn, and as a Reaction, you may take a 10-foot step in any direction as free movement.

Perfect Close Combat Escape

Prerequisite: Trained in Acrobatics
  • Benefit: When you successfully use Acrobatics to escape a Grapple Tumble past an opponent, you can spend a Swift Action to make a single attack with a melee weapon or an Unarmed attack against the opponent. If the attack hits, it deals double damage, your opponent is considered Flat-Footed until the start of its next turn, and as a Reaction, you may take a 15-foot step in any direction as free movement.

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