Cybernetic Surgery

You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.

Cybernetic Surgery

Prerequisite: Trained in Treat Injury
  • Benefit: You can install a cybernetic prosthesis on a living being. The procedure takes 1 hour of uninterrupted work; before, during, and after which you must make a series of Treat Injury Checks, DC 15, increasing by 5 for each check. If all three checks are successful the prosthesis is installed correctly and cannot jam or malfunction. If two out of three checks succeed, the prosthesis is installed correctly but will jam or malfunction on critical failures involving the limb. If only one or none of the checks succeed the prosthesis is not installed correctly and the surgery must be reattempted. You can try again after another hour and a half of surgery and one less check. If you fail the second surgery you may try one last time, after a three-hour surgery, for guaranteed success. You can install cybernetics to yourself but you must make a DC 20 Endurance check after each check or take Disadvantage on all your next check.

Improved Cybernetic Surgery

Prerequisites: Trained in Treat Injury & Cybernetic Surgery
  • Benefit: You can install a cybernetic prosthesis on a living being. The procedure takes 30 minutes of uninterrupted work; before, during, and after which you must make a series of Treat Injury Checks, DC 10, increasing by 5 for each check. If all three checks are successful the prosthesis is installed correctly and cannot jam or malfunction. If two out of three checks succeed, the prosthesis is installed correctly but will jam or malfunction on critical failures involving the limb. If only one or none of the checks succeed the prosthesis is not installed correctly and the surgery must be reattempted. You can try again after another hour and a half of surgery and one less check. If you fail the second surgery you may try one last time, after a three-hour surgery, for guaranteed success. You can install cybernetics to yourself but you must make a DC 15 Endurance check after each check or take Disadvantage on all your next check.

Master Cybernetic Surgery

Prerequisites: Trained in Treat Injury & Improved Cybernetic Surgery
  • Benefit: You can install a cybernetic prosthesis on a living being. The procedure takes 15 minutes of uninterrupted work; before & during you must make two Treat Injury Checks, DC 10, increasing by 5 for each check. If both checks are successful the prosthesis is installed correctly and cannot jam or malfunction. If one check is successful, the prosthesis is installed correctly but will jam or malfunction on critical failures involving the limb. If none of the checks succeed the prosthesis is not installed correctly and the surgery must be reattempted. You can try again after another half-hour of surgery and one less check. If you fail the second surgery you may try one last time, after an hour surgery, for guaranteed success. You can install cybernetics to yourself but you must make a DC 10 Endurance check after each check or take Disadvantage on all your next check.

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