Deception
Deception is a Charisma skill. You can make the untrue seem true, the outrageous seem plausible, and the nefarious seem ordinary. The skill encompasses cunning, fast-talking, misdirection, forgery, and outright lying. Use a Deception check to sow temporary confusion, get someone to turn their head in the direction you point, or pass faked documents off as genuine.
- Special: You cannot Take 10 or 20 on Deception checks.
- Retry: Generally, a failed Deception check makes the target too suspicious for you to try another Deception in the same circumstances. For Feinting in combat, you may retry freely.
Common Uses for the Deception Skill
*Skill uses marked by * can only be attempted if trained in the skill.*Deceive
When you want to make another character believe something that is untrue, you make a Deception check against the target's Will Defence to deceive them. Favorable and Unfavorable Circumstances weigh heavily on the outcome of a Deception. Two circumstances can count against you: the Deception is hard to believe, or the action that the Deception requires the target to take goes against the target's own self-interest, nature, personality, or orders. A successful Deception check indicates that the target reacts as you wish, at least for a short time, or the target believes something that you want them to believe.Deceptive Information
When you communicate Deceptive Information, such as distorting facts or telling half-truths, to lead the target to a false conclusion, make a Deception check against the Will Defense of any target that can understand you. If you succeed, the target believes what you're telling them is true.Feint
Make a Deception check as a Standard Action to set the DC of your opponent's Initiative check. If you beat your opponent's roll, that target is treated as Flat-Footed against the first attack you make against them in the next round. You take a -5 penalty against non-humanoid creatures or against creatures with an Intelligence lower than 3. (If you are the Pilot of a Vehicle, you can make Deception checks to Feint. Add your Vehicle's size modifier and Dexterity modifier to your Deception check, and take a -5 penalty if you are not Trained in the Pilot skill. If you successfully Feint against a target, it is considered Flat-Footed against only your first attack, not those of any Gunners on your Vehicle.)- If you are Trained in Deception, you can Feint multiple targets at once as a Full-Round Action. You can target any number of opponents who are clearly visible and who are within 6 squares of you. Each target beyond the first imposes a -5 penalty on your Deception check. You roll just once to set the DC for your opponents' Initiative checks. Any opponent whose roll you beat is treated as Flat-Footed against the first attack you make against them in the next round.
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