Dueling

Dueling
  • Prerequisites: Must be holding a single one-handed Melee Weapon
  • Benefits: +5 to Attack rolls, +3 to Damage, & Ignore 1 point of Damage Resistance
Improved Dueling
  • Prerequisites: Must be holding a single one-handed Melee Weapon & Dueling
  • Benefits: +8 to Attack rolls, +6 to Damage, & Ignore 3 points of Damage Resistance
Master Dueling
  • Prerequisites: Must be holding a single one-handed Melee Weapon & Improved Dueling
  • Benefits: +10 to Attack rolls, +10 to Damage, & Ignore 5 points of Damage Resistance. You may also make one additional attack per turn if you attack as a full-round action, this second attack does not have the bonuses given by this perk.
Perfect Dueling
  • Prerequisites: Must be holding a single one-handed Melee Weapon & Master Dueling
  • Benefits: +10 to Attack rolls, +10 to Damage, & Ignore 5 points of Damage Resistance. You may also make two additional attacks per turn if you attack as a full-round action, this second attack does not have the bonuses given by this perk.
Super Perfect Dueling
  • Prerequisites: Must be holding a single one-handed Melee Weapon & Perfect Dueling
  • Benefits: +10 to Attack rolls, +15 to Damage, & Ignore 10 points of Damage Resistance. You may also make two additional attacks per turn if you attack as a full-round action, this second attack does not have the bonuses given by this perk.

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