Gearhead
You are naturally talented with machines and electronics.
Gearhead
- Prerequisites: None
- Benefit: Once per encounter, you may spend one Free Action, to make one Mechanics and one Use Computer check faster than normal. A check requiring a Full-Round Action can be attempted as a Standard Action, a check requiring a Standard Action can be attempted as a Move Action, and a check requiring a Move Action can be attempted as a Swift Action. Checks requiring multiple Swift Actions can be reduced by one Swift Action. Checks requiring more than a Full-Round Action can be attempted in one-half the amount of time required at a -10 penalty.
- Prerequisite: Gearhead
- Benefit: Once per Encounter, you may spend one Swift Action, to ignore the consequences of a Critical or Catostraophic check failure for one Mechanics and one Use Computer check.
- Prerequisites: Improved Gearhead
- Benefit: Once per Encounter, you may spend one Move Action, to Take 20 on one Mechanics and one Use Computer check or impose Disadvantage on all opposing skill checks relating to Mechanics and one Use Computer checks.
- Prerequisites: Master Gearhead & Commando Training
- Benefit: You gain an additional use per Encounter of all your Gearhead abilities equal to your Intelligence Modifier. You also gain +5 on your Mechanics and one Use Computer Skills.
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