Halt
When making an Attack of Opportunity, you can stop an enemy in its tracks.
Halt
Prerequisites: Trip, Weapon Focus (Chosen Weapon) & Base Attack Bonus +8- Benefit: If your Attack of Opportunity is successful while wielding a weapon for which you possess the Weapon Focus Feat, against an enemy of up to one size larger than you, compare your Attack roll against the target's Combat Maneuver Defense. If your Attack roll meets or exceeds their Combat maneuver Defense, the target immediately halts all movement and falls Prone in its current square. The target can spend any remaining Actions normally.
- Special: If the target is using the Charge Action when moving past you, its Charge is ended if you successfully knock it Prone, and the target cannot Charge again on this turn.
Improved Halt
Prerequisites: Trip, Weapon Focus (Chosen Weapon), Base Attack Bonus +12, & Halt- Benefit: If your Attack of Opportunity is successful while wielding a weapon for which you possess the Weapon Focus Feat, against an enemy of up to two sizes larger than you, compare your Attack roll against the target's Combat Maneuver Defense. If your Attack roll meets or exceeds their Combat maneuver Defense, the target immediately halts all movement and falls Prone in its current square. The target loses any remaining Actions and ends its turn immediately.
- Special: If the target is using the Charge Action when moving past you, its Charge is ended if you successfully knock it Prone, and the target cannot Charge again on this turn.
Master Halt
Prerequisites: Trip, Weapon Focus (Chosen Weapon), Base Attack Bonus +16, & Improved Halt- Benefit: If your Attack of Opportunity is successful (or a Reaction Attack) while wielding a weapon for which you possess the Weapon Focus Feat, against an enemy of up to three sizes larger than you, compare your Attack roll against the target's Combat Maneuver Defense. If your Attack roll meets or exceeds their Combat maneuver Defense, the target immediately halts all movement and falls Prone & Staggered (for 2 rounds) in its current square. The target loses any remaining Actions and ends its turn immediately.
- Special: If the target is using the Charge Action when moving past you, its Charge is ended if you successfully knock it Prone, and the target cannot Charge again on this turn.
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