Intimidator

When you Intimidate others, either physically or verbally, you shake their confidence so severely that it affects their performance.

Intimidator

Prerequisite: Trained in Persuasion
  • Benefit: When you successfully use the Intimidate application of the Persuasion skill against a creature, instead of the normal results, the creature takes a -5 penalty to all Skill Checks (including Use the Force) and a -2 penalty to all attacks when you are within its line of sight, until the end of your next turn. If aboard another Vehicle, your enemy must be able to see or detect your Vehicle.
Special: You cannot use this Feat with the Maniacal Charge feat.

Improved Intimidator

Prerequisites: Trained in Persuasion & Intimidator
  • Benefit: When you successfully use the Intimidate application of the Persuasion skill against a creature, the creature takes a -7 penalty to all Skill Checks (including Use the Force) and a -4 penalty to all Attacks & a -2 penalty to all Defenses when you are within its line of sight, until the end of your next turn. If your Persuasion skill roll surpassed their Mental Threshold they are Shaken for a number of rounds equal to your Charisma modifier. If aboard another Vehicle, your enemy must be able to see or detect your Vehicle.
Special: You cannot use this Feat with the Maniacal Charge feat.

Master Intimidator

Prerequisites: Trained in Persuasion & Improved Intimidator
  • Benefit: When you successfully use the Intimidate application of the Persuasion skill against a creature, the creature takes a -10 penalty to all Skill Checks (including Use the Force) and a -7 penalty to all Attacks & a -5 penalty to all Defenses when you are within its line of sight, until the end of your next turn. If your Persuasion skill roll surpassed their Mental Threshold they are Frightened for a number of rounds equal to your Charisma modifier. If aboard another Vehicle, your enemy must be able to see or detect your Vehicle.
Special: You cannot use this Feat with the Maniacal Charge feat.

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