Lightsaber Traits

All weapons with the [Lightsaber Traits] have the following bonuses & may take the following actions.

An Elegant Weapon [Bonus]

  1. All non-short/shoto Lightsabers made be wielded with a Double Grip or Single Grip. This will modify the wielder's bonus to Dexterity if they also have Weapon Finesse.
  2. Two-Handed Lightsabers may be Single-Gripped with half the penalty as other Two-Handed weapons.

Limb Reaper [Bonus]

  1. Lightsabers grant a +30 to all Devastating Critical Injury Results. All limb-related devastating injuries are reduced by 1 tier.
  2. Lightsaber limb attacks deal double damage on a successful hit.

Saber Sunder [Bonus]

  1. Half of a Lightsaber's Damage Roll damage is subtracted directly from the Armor's Hit Points (in addition to dealing damage if the target is wearing armor), if the Armor has a Lightsaber resistant plating this trait is null & damage is calculated as normal).
  2. Half of the Lightsaber's Damage Roll damage ignores 10 points of Damage Resistance provided by Armor, if the Armor has a Lightsaber resistant plating this trait is null & damage is calculated as normal).
  3. If a Lightsaber wielder makes a Sunder check and their attack is successful, the item targeted moves an additional -2 down its Condition before damage calculation.
  4. Lightsabers ignore all points of Damage Resistance against Objects.
  5. When making an attack on a Door or Wall Lightsabers deal double damage.

Attack Deflection [Reaction]

  1. When targeted by a Ranged Attack (using an Energy or Piercing type damage attack) a lightsaber wielder (trained in Use the Force) may spend an Attack of Opportunity to make an opposing Attack Roll to negate the attack. When using the Defensive Combat Focus they can do this without giving up their Attack of Opportunity, but can only deflect a number of attacks equal to their Dexterity modifier (if they have the Combat Reflexes feat they may double this number). When using the Total Defensive Focus they may deflect Ranged attacks against them, with Advantage, and Ranged attacks that target the adjacent squares around them as well (without Advantage).
Special: You take a -5 penalty on your next Attack Deflection check for every time you've used the Attack Deflection reaction since the beginning of your last turn regardless of the result of your check. You must have your Lightsaber drawn and ignited to use this reaction (unless you have Quick Draw feat), and you must be aware of the attack and not Flat-Footed (unless you have the Combat Reflexes feat). You can use this reaction to deflect burst/full auto fire as well, but every attack you attempt to deflect needs its own check. This reaction cannot be used on area weapons or Colossal weapons.

Lightsaber Throw [Action]

  1. As a Standard Action, you may throw your Lightsaber the thrown Lightsaber deals normal weapon damage if it hits. You may pull your Lightsaber back to your hand as a Swift Action by making a (DC= 10 +1 for every square between you and it) Use the Force check. If you throw your Lightsaber as a Full-Round Action you may Take 10 on this check.

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