Mighty Throw

You can use your strength to increase your accuracy with Thrown Weapons.

Mighty Throw

Prerequisite: Strength 13 & Dexterity 13
  • Benefit: You can add your Strength modifier (in addition to your Dexterity modifier) to your ranged attack bonus when using Thrown Weapons (including Grenades and Grenadelike weapons). Also, you can increase the length of each Range category by a number of squares equal to your Strength modifier.

Improved Mighty Throw

Prerequisite: Strength 14, Dexterity 14, & MightyThrow
  • Benefit: You can add your Strength modifier to your ranged attack bonus (& damage bonus when attempting a direct hit) when using Thrown Weapons. Also, you can increase the length of each Range category by a number of squares equal to your Strength modifier. If you roll a natural 20 on a direct hit throw you deal double your Strength modifier in bludgeoning damage.

Master Mighty Throw

Prerequisite: Strength 15, Dexterity 15, & Improved Mighty Throw
  • Benefit: You can add double your Strength modifier to your ranged attack bonus (& damage bonus when attempting a direct hit) when using Thrown Weapons. Also, you can increase the length of each Range category by a number of squares equal to your Strength modifier. If you roll a natural 20 on a direct hit throw you deal triple your Strength modifier in bludgeoning damage.

Perfect Mighty Throw

Prerequisite: Strength 16, Dexterity 16, Master Mighty Throw, & Commando Training.
  • Benefit: You can add triple your Strength modifier to your ranged attack bonus (& damage bonus when attempting a direct hit) when using Thrown Weapons. Also, you can increase the length of each Range category by a number of squares equal to your Strength modifier. If you roll a natural 20 on a direct hit throw you deal five times your Strength modifier in bludgeoning damage and move your opponent -2 on the Condition Track.

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