Mounted Combat

You know how to get the most from a Mount in combat and in other dangerous situations.

Mounted Combat

Prerequisite: Trained in Ride
  • Benefit: You can make a DC 20 Ride check as a Swift Action to spur your living Mount to move faster than its normal speed. If the check fails, your Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Mount's Speed increases by 2 squares until the start of your next turn. You cannot Take 10 on this check. Your Mount must succeed on a DC 20 Endurance check prior to each subsequent attempt to use this Feat in the same encounter.
Additionally, once per round, as a Reaction, when you are riding a Mount, you can negate a weapon hit against either you or the Mount by making a successful Ride check. The DC of the Skill Check is equal to the result of the attack roll you want to negate.

Improved Mounted Combat

Prerequisites: Trained in Ride & Mounted Combat
  • Benefit: You can make a DC 15 Ride check as a Swift Action to spur your living Mount to move faster than its normal speed. If the check fails, your Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Mount's Speed increases by 4 squares until the start of your next turn. You cannot Take 10 on this check. Your Mount must succeed on a DC 15 Endurance check prior to each subsequent attempt to use this Feat in the same encounter.
Additionally, once per round, as a Reaction, when you are riding a Mount, you can negate a weapon hit against either you or the Mount by making a successful Ride check. The DC of the Skill Check is equal to the result of the attack roll you want to negate.

Master Mounted Combat

Prerequisites: Trained in Ride & Improved Mounted Combat
  • Benefit: You can make a DC 15 Ride check as a Swift Action to spur your living Mount to move faster double than its normal speed. If the check fails, your Mount's Speed increases only by 2 squares and it moves -1 step on the Condition Track. If the check succeeds, your Mount's Speed increases by 6 squares until the start of your next turn. You cannot Take 10 on this check. Your Mount must succeed on a DC 15 Endurance check prior to each subsequent attempt to use this Feat in the same encounter.
Additionally, when you are riding a Mount, your opponents have Disadvantage when attacking you. Once per round, as a Reaction, you may also negate a weapon hit against either you or the Mount by making a successful Ride check. The DC of the Skill Check is equal to the result of the attack roll you want to negate.

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