Mounted Combat
You know how to get the most from a Mount in combat and in other dangerous situations.
Mounted Combat
Prerequisite: Trained in Ride- Benefit: You can make a DC 20 Ride check as a Swift Action to spur your living Mount to move faster than its normal speed. If the check fails, your Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Mount's Speed increases by 2 squares until the start of your next turn. You cannot Take 10 on this check. Your Mount must succeed on a DC 20 Endurance check prior to each subsequent attempt to use this Feat in the same encounter.
Improved Mounted Combat
Prerequisites: Trained in Ride & Mounted Combat- Benefit: You can make a DC 15 Ride check as a Swift Action to spur your living Mount to move faster than its normal speed. If the check fails, your Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Mount's Speed increases by 4 squares until the start of your next turn. You cannot Take 10 on this check. Your Mount must succeed on a DC 15 Endurance check prior to each subsequent attempt to use this Feat in the same encounter.
Master Mounted Combat
Prerequisites: Trained in Ride & Improved Mounted Combat- Benefit: You can make a DC 15 Ride check as a Swift Action to spur your living Mount to move faster double than its normal speed. If the check fails, your Mount's Speed increases only by 2 squares and it moves -1 step on the Condition Track. If the check succeeds, your Mount's Speed increases by 6 squares until the start of your next turn. You cannot Take 10 on this check. Your Mount must succeed on a DC 15 Endurance check prior to each subsequent attempt to use this Feat in the same encounter.
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