Moving Target
You know how to stay mobile, making it harder for your enemies to hit you with their attacks.
Moving Target
Prerequisites: Nimble & Nimble Moves- Benefit: If you end your turn at least 3 squares away from where you started, you gain a +1 Dodge bonus to your General, Fortitude, & Reflex Defense until the start of your next turn.
Improved Moving Target
Prerequisites: Nimble, Nimble Moves, & Moving Target- Benefit: If you end your turn at least 2 squares away from where you started, you gain a +2 Dodge bonus to your General, Fortitude, & Reflex Defense until the start of your next turn. If you end your turn without taking your full movement, you may, as a Reaction to a missed attack, move up to the rest of your movement.
Master Moving Target
Prerequisites: Nimble, Nimble Moves, & Improved Moving Target- Benefit: If you end your turn at least 1 square away from where you started, you gain a Dodge bonus to your General, Fortitude, Reflex, & Will Defense (equal to the number of squares moved +1) until the start of your next turn. If you end your turn without taking your full movement, you may, as a Reaction to a missed attack, move up to the rest of your movement.
Perfect Moving Target
Prerequisites: Nimble, Nimble Moves, Master Moving Target, & Commando Training- Benefit: If you end your turn at least 1 square away from where you started, you gain a Dodge bonus to your General, Fortitude, Reflex, & Will Defense (equal to the number of squares moved +1) until the start of your next turn. If you end your turn without taking your full movement, you may, as a Reaction to a missed attack, move up to the rest of your movement and take a Swift Action.
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