Moving Target

You know how to stay mobile, making it harder for your enemies to hit you with their attacks.

Moving Target

Prerequisites: Nimble & Nimble Moves
  • Benefit: If you end your turn at least 3 squares away from where you started, you gain a +1 Dodge bonus to your General, Fortitude, & Reflex Defense until the start of your next turn.

Improved Moving Target

Prerequisites: Nimble, Nimble Moves, & Moving Target
  • Benefit: If you end your turn at least 2 squares away from where you started, you gain a +2 Dodge bonus to your General, Fortitude, & Reflex Defense until the start of your next turn. If you end your turn without taking your full movement, you may, as a Reaction to a missed attack, move up to the rest of your movement.

Master Moving Target

Prerequisites: Nimble, Nimble Moves, & Improved Moving Target
  • Benefit: If you end your turn at least 1 square away from where you started, you gain a Dodge bonus to your General, Fortitude, Reflex, & Will Defense (equal to the number of squares moved +1) until the start of your next turn. If you end your turn without taking your full movement, you may, as a Reaction to a missed attack, move up to the rest of your movement.

Perfect Moving Target

Prerequisites: Nimble, Nimble Moves, Master Moving Target, & Commando Training
  • Benefit: If you end your turn at least 1 square away from where you started, you gain a Dodge bonus to your General, Fortitude, Reflex, & Will Defense (equal to the number of squares moved +1) until the start of your next turn. If you end your turn without taking your full movement, you may, as a Reaction to a missed attack, move up to the rest of your movement and take a Swift Action.
Special: If you have the Return Fire feat, you may spend a Force Point to use it instead of your Swift Action.

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