Name |
Prerequisite |
Benefit |
Advanced Damage Threshold |
Con 16 & BAB +6 |
You increase your damage threshold by 5. |
Advance Defense |
None |
You gain a +1 on all Defenses. |
Armor Proficiency |
None |
Can wear Light Armor without the untrained penalty. |
Armored Fashionista |
None |
When wearing clothing with no Armor rating you gain a +3 to Damage Resistance. |
Coordinated Attack |
BAB +2 |
You are automatically successful when using the Aid Another Action to aid an ally's attack or suppress an enemy as the target is adjacent to you or within point-blank range. |
Combat Expertise |
Int 13 |
Subtract from your Attack Bonus to add the same number to your Defense. These changes last until the start of your next turn. |
Combat Reflexes |
None |
You may make a number of additional Attacks of Opportunity equal to your Dex modifier in one round. You can still only make one attack of opportunity against one target. You can also make Attacks of Opportunity while Flat-footed. |
Dodge |
Dex 13 |
You gain a +1 Dodge bonus to your Defense. |
Dual Weapon Fighter |
Str/Dex 13 & BAB +1 |
When you attack with two weapons or with both ends of a double weapon as a part of a full-attack action, you take a -5 {instead of a -10} on all attack rounds until the start of your next turn. You only gain this reduced penalty if you are wielding a weapon with you are proficient. |
Durability |
Trained in Endurance Skill |
Whenever you receive Damage that is above your Threshold you may compare it against your Fortitude Defense. If your Fort Defense is higher you do not fall -1 down the condition track. |
Echani Training |
Dex 13 & Martial Arts I |
In unarmed combat, increase the Critical Threat & Damage Multiplier by 1. On a critical hit, you may attempt to disarm them as a reaction. |
Extra Second Wind |
Trained in the Endurance Skill |
You can catch a Second Wind one additional time per day, but you can still only catch a second wind once per encounter. |
Exotic Item Proficiency |
BAB +1 |
You gain the ability to use an Exotic Item's Proficiency Perk on one Exotic Item of your choosing. You can take this feat multiple times, each time you gain the ability to use the Weapon Proficiency Perk on a new Exotic Item. |
Mobility |
Dex 13 & Dodge |
You get a +5 Dodge bonus to your Defense against Attacks of Opportunity. |
Mounted Combat |
None |
+3 to Attack rolls while mounted on an Animal. |
Robe Enthusiast |
None |
While wearing a Robe you are granted its Armor Perk. |
Running Attack |
Dex 13 |
When making an attack with a melee or ranged weapon, you can move both before and after the attack, provided that your distance moved is not greater than your speed. |
Weapon Focus |
Proficient with selected or weapon group. |
You gain a +1 bonus on all attack rolls you make using the selected weapon group. |
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