Risk Taker
You're not afraid to make great leaps or climb treacherous slopes, and you know how to put forth the extra effort to make the impossible seem routine.
Risk Taker
Prerequisite: Trained in Athletics- Benefit: It takes a failure of 10 or more on an Athletics check, for climbing, for you to fall. Additionally, if you make an Athletics check, for jumping, and fail to land on a safe or solid surface (such as if you fall into a pit or fail to clear a stream of lava), you can spend a Force Point as a Free Action and add the result of the Force Point roll to your distance jumped. However, you must land in the first available safe square.
Improved Risk Taker
Prerequisites: Trained in Athletics and Risk Taker.- Benefit: It takes a failure of 15 or more on an Athletics check, for climbing, for you to fall. Additionally, if you make a Athletics check, for jumping, and fail to land on a safe or solid surface (such as if you fall into a pit or fail to clear a stream of lava), you can spend a Force Point as a Free Action and add the result of the Force Point roll + (your Strength modifier) to your distance jumped. However, you must land in the first available safe square.
Master Risk Taker
Prerequisites: Trained in Athletics and Improved Risk Taker.- Benefit: You only fall on an Athletics check, for climbing, when you roll a Natural 1 (the d20 lands on '1'). Additionally, if you make a Athletics check, for jumping, and fail to land on a safe or solid surface (such as if you fall into a pit or fail to clear a stream of lava), you can spend a Force Point as a Free Action and add double the result of the Force Point roll + (your Strength modifier) to your distance jumped. However, you must land in the first available safe square.
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