Signature Device

You specialize in designing and modifying specific types of technology.

Signature Device

Prerequisite: Tech Specialist
  • Benefit: You designate a single weapon, suit of armor, vehicle, or another item as your Signature Item. When making Mechanics checks to modify that piece of Equipment, you can Take 10 on the check. In addition, you can allow the device to gain two Traits from the Tech Specialist feat.
To install the second Trait, you must succeed on a DC 30 Mechanics check. Once installed, the device can use only one Trait at a time, and switching from one Trait to the other requires a Swift Action to adjust the item's settings. You can have only one Signature Device at a time, but you can designate another device as your Signature Item (the former item loses all benefits gained from this Feat).

Improved Signature Device

Prerequisites: Tech Specialist & Signature Device.
  • Benefit: You designate a single weapon, suit of armor, vehicle, or another item as your Signature Item. When making Mechanics checks to modify that piece of Equipment, you can Take 10 on the check, in the event of a Natrual 1 you may treat it as a 2. In addition, you can allow the device to gain two Traits from the Tech Specialist feat.
To install the second Trait, you must succeed on a DC 25 Mechanics check. Once installed, the device can use only one Trait at a time, and switching from one Trait to the other requires a Swift Action to adjust the item's settings. You can have only one Signature Device at a time, but you can designate another device as your Signature Item (the former item loses all benefits gained from this Feat).

Master Signature Device

Prerequisites: Tech Specialist & Signature Device.
  • Benefit: You designate a single weapon, suit of armor, vehicle, or another item as your Signature Item. When making Mechanics checks to modify that piece of Equipment, you can Take 10 on the check (you may decide this after the result of your roll). In addition, you can allow the device to gain two Traits from the Tech Specialist feat.
To install the second Trait, you must succeed on a DC 20 Mechanics check. Once installed, the device can use only one Trait at a time, and switching from one Trait to the other requires a Free Action to adjust the item's settings. You can have only one Signature Device at a time, but you can designate another device as your Signature Item (the former item loses all benefits gained from this Feat).  

Perfect Signature Device

Prerequisites: Tech Specialist & Signature Device.
  • Benefit: You designate two items as your Signature Items. When making Mechanics checks on these pieces of Equipment for any purpose, you can Take 10 on the check (you may decide this after the result of your roll). In addition, you can allow the devices to gain three Traits from the Tech Specialist feat.
To install the Traits, you must succeed on a DC 20 Mechanics check for the second trait and DC 30 Mechanics check for the third. Once installed, the device can use only one Trait at a time, and switching from one Trait to the other requires a Free Action to adjust the item's settings.

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