Simple Geometry

You're able to calculate the angles needed to bounce grenades off walls into open hatches or the perfect arc necessary to place them perfectly in congested battle zones.

Simple Geometry

Prerequisite: Dexterity 13 & Intelligence 13.
  • Benefits: When throwing a Grenade or grenadelike weapon, you can attempt to bounce it off a wall or other surface close to your target. If your attack roll exceeds a; DC 10, you may choose to increase your Grenade or grenadelike weapon's Optimal Range to include the Short Range Value for Thrown Weapons; and DC 15, you ignore the bonuses to Defense provided by Cover, except Total Cover, with your attack.

Bachelors Geometry

Prerequisites: Dexterity 15, Intelligence 15, & Simple Geometry.
  • Benefits: When throwing a Grenade or grenadelike weapon, you can attempt to bounce it off a wall or other surface close to your target. If your attack roll exceeds a; DC 10, you may choose to increase your Grenade or grenadelike weapon's Optimal Range to include the Short Range Value for Thrown Weapons; and DC 15, you ignore the bonuses to Defense provided by Cover, except Total Cover, with your attack; and DC 20, you may ignore Total Cover with your throw.

Master's Geometry

Prerequisites: Dexterity 17, Intelligence 17, & Bachelor's Geometry.
  • Benefits: When throwing a Grenade or grenadelike weapon, you can attempt to bounce it off a wall or other surface close to your target. If your attack roll exceeds a; DC 5, you may choose to increase your Grenade or grenadelike weapon's Optimal Range to include the Short Range Value for Thrown Weapons; and DC 10, you ignore the bonuses to Defense provided by Cover, except Total Cover, with your attack; and DC 15, you may ignore Total Cover with your throw.

PhD Geometry

Prerequisites: Dexterity 19, Intelligence 19, & Master's Geometry.
  • Benefits: When throwing a Grenade or grenadelike weapon, you can attempt to bounce it off a wall or other surface close to your target. If your attack roll exceeds a; DC 5, you may choose to increase your Grenade or grenadelike weapon's Optimal Range to include the Short Range Value for Thrown Weapons; and DC 10, you ignore the bonuses to Defense provided by Cover, except Total Cover, with your attack; DC 15, you may ignore Total Cover with your throw; and DC 20, you may target a number of squares equal to your Intelligence modifier to not affect with your Explosive Area Attack.

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