Stealth

Use this skill to slink past a sentry without being heard, catch your enemy off-guard, attackĀ from a concealed location, or go back into hiding after a concealed attack.
  • Special: You can Take 10 when making a Stealth check (unless Rushed or Threatened), but you can't Take 20.

Common Uses for Sealth Skill

*Skill uses marked by * can only be attempted if trained in the skill.*

Conceal Large Items

As a Full-Round Action, you can attempt to conceal or hide a large item inside a room, behind a piece of furniture, inside a hidden compartment, or within a shipboard locker or other location. A large item is one that is the same size category as you or larger.   Other characters can Notice a concealed object or, if the item has Total Concealment, discover a telltale sign that something is amiss (such as unusual scratches, fibers, or smells) by making a successful Perception check (opposed by your Stealth check result).   A character gains a +10 circumstance bonus to their Perception check if they are in the same square as the item or an adjacent square. Rooms or containers specifically constructed to conceal items can grant an Equipment bonus of +5 to +20 (for features such as top-of-the-line Smuggler's Compartments) on your Stealth check.

Sneak

Your Stealth check sets the DC for Passive/Perception checks made to notice you. If an opponent's Perception check equals or exceeds your Stealth check, your opponent notices you.   Any circumstance that hampers your ability to sneak imposes a -2 penalty on your check, while favorable circumstances grant a +2 bonus. For example, sneaking across a surface littered with debris imposes a -2 penalty on your Stealth check, while a room filled with abundant hiding places grants a +2 bonus on your check.
  • If you move more than your normal movement Speed in any given round, you take a -5 penalty on your Stealth check. If you Run in any given round, you take a -10 penalty on your Stealth check.

*Concealed Attack*

After making a ranged attack from hiding, you can try to hide again. You must be at least 2 squares from the target, and you must have already successfully used Stealth to hide from the target.
  • Make a new Stealth check (as normal, but with a -10 penalty) as a Move Action. If you succeed, you remain hidden; otherwise, your location is revealed. If you're using a Blaster you roll with Disadvantage.

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