Swift Wind

You have an uncanny ability to call upon your reserves when you most need them.

Swift Wind

Prerequisite: Constitution 13
  • Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to half of your Speed. This movement does not provoke Attacks of Opportunity.

Improve Swift Wind

Prerequisites: Constitution 15 & Swift Wind.
  • Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to three-quarters of your Speed. This movement does not provoke Attacks of Opportunity.

Master Swift Wind

Prerequisites: Constitution 17 & Improved Swift Wind.
  • Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to your full Speed. This movement does not provoke Attacks of Opportunity.

Perfect Swift Wind

Prerequisites: Constitution 19, Master Swift Wind, & Commando Training.
  • Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to double your Speed. This movement does not provoke Attacks of Opportunity.

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