Swift Wind
You have an uncanny ability to call upon your reserves when you most need them.
Swift Wind
Prerequisite: Constitution 13- Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to half of your Speed. This movement does not provoke Attacks of Opportunity.
Improve Swift Wind
Prerequisites: Constitution 15 & Swift Wind.- Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to three-quarters of your Speed. This movement does not provoke Attacks of Opportunity.
Master Swift Wind
Prerequisites: Constitution 17 & Improved Swift Wind.- Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to your full Speed. This movement does not provoke Attacks of Opportunity.
Perfect Swift Wind
Prerequisites: Constitution 19, Master Swift Wind, & Commando Training.- Benefit: When you catch a Second Wind, you can choose to regain only half of the Hit Points you normally would with a Second Wind and instead, immediately Move up to double your Speed. This movement does not provoke Attacks of Opportunity.
Comments