Swim is a
Constitution-based skill. It is a measure of your character's conditioning and stamina while swimming in various bodies of water. With this skill, you may; swim, dive, resurface, and navigate underwater. This skill is affected by Armor Check Penalty.
- Special: You can Take 10 when making a Swim check, but you can't Take 20.
- Retry: A new check is allowed the round after a check is failed.
Common Uses for the Swim Skill
Skill uses marked by * can only be attempted if trained in the skill.
Swimming
A successful Swim check allows you to swim one-quarter your Speed as a Move Action or one-half your Speed as a Full-Round Action. Roll once per round.
If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath with an Endurance check until you can reach the surface by succeeding on a Swim check.
The DC for the Swim check depends on the situation
Water Situation |
DC |
Calm |
10 |
Rippled |
15 |
Wavelets |
20 |
Moderate |
25 |
Rough |
30 |
Stormy |
35 |
Turbulent |
40 |
Diving
A successful Swim check, for Diving, allows you to dive down a number of squares equal to your Speed as a Move Action. You may also make a dive check as a Full-Round Action, if successful, you may dive down & Swim a number of squares up to double your Movement Speed.
Resurfacing
A successful Swim check, for Resurfacing, allows you to rapidly ascend a number of squares equal to double your Speed as a Move Action. You may also make a Resurfacing check as a Full-Round Action, if successful, you may ascend a number of squares up to triple your Movement Speed.
*Navigating Underwater
A successful Swim check, for Navigation, allows you to see and track the movements of other creatures in the water.
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