Trip Specialist
Prerequisites:
Advanced Combat Maneuver Training,
Base Attack Bonus +1, &
Dexterity 13.
- Effect: If your CMAB check to Trip an opponent surpasses their CMD by 5 or more, you may, as a Reaction, make an Unarmed Melee Attack against the target. If you fail the CMAB check to Trip an opponent by 10 or more you do not get knocked Prone.
Improved Trip Specialist
Prerequisites: Advanced Combat Maneuver Training, Base Attack Bonus +3, Dexterity 15, & Trip Specialist.
- Effect: If your CMAB check to Trip an opponent surpasses their CMD by 5, you may, as a Reaction, make an Unarmed Melee Attack against the target; if you surpass their CMD by 10 or more, they are also Disarmed when they land Prone. If you fail the CMAB check to Trip an opponent by 5 you may, as a Reaction, make another Trip check with only half your normal bonus; if you fail your initial check by 10 or more you do not get knocked Prone (if you fail your follow-up check by 10 or more you will fall Prone).
Master Trip Specialist
Prerequisites: Advanced Combat Maneuver Training, Base Attack Bonus +6, Dexterity 17, & Improved Trip Specialist.
- Effect: You make all checks to Trip your targets with Advantage. If your CMAB check to Trip an opponent surpasses their CMD by 5, you may, as a Reaction, make an Unarmed Melee Attack against the target; if you surpass their CMD by 10 or more, they are also Disarmed when they land Prone. If you fail the CMAB check to Trip an opponent by 5 you may, as a Reaction, make another Trip check with half of your normal bonus; if you fail your initial or follow-up check by 10 or more you do not get knocked Prone.
Perfect Trip Specialist
Prerequisites: Advanced Combat Maneuver Training, Base Attack Bonus +6, Dexterity 17, Master Trip Specialist, & Commando Training.
- Effect: You make all checks to Trip your targets with Advantage. If your CMAB check to Trip an opponent surpasses their CMD by 5, you may, as a Reaction, make an Unarmed Melee Attack against the target (this attack deals double damage if you surpass their CMD by 10 or more, they are also Disarmed and Shaken when they land Prone. If you fail the CMAB check to Trip an opponent by 5 you may, as a Reaction, make another Trip check with your normal bonus; if you fail your initial or follow-up check by 10 or more you do not get knocked Prone.
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