Vehicle Areas
Vehicles that are Colossal or larger have different interior areas that break up the mass of the vehicle. An attacker may make a Called Shot to target one of these areas for an attack and if successful make a direct hit against it, however, the Reflex Defense of the ship is increased against Called Shots. The standard Colossal Vehicle areas are listed below.
- Cargo Hold. +5 Reflex Defense.
- Central Mass. +5 Reflex Defense.
- Cockpit. +10 Reflex Defense.
- Crew Quarters. +5 Reflex Defense.
- Landing Bay. +5 Reflex Defense.
- Mechanic Bay. +10 Reflex Defense.
- Medical Bay. +10 Reflex Defense.
- Vehicle Dock. +10 Reflex Defense.
- Armory. +10 Reflex Defense.
- Barracks. +3 Reflex Defense.
- Bridge. +5 Reflex Defense.
- Weapon Batteries. +2 Reflex Defense.
Vehicle Area Conditions
When a Vehicle Area Called Shot is successful the vehicle takes half damage and the targeted area moves -1 on its condition. The Seven condition steps for Vehicle Areas are listed below.- Normal. Normal.
- Messed Up. All crew members in the area when it's damaged must make a DC 10 Acrobatics check or be knocked prone.
- Wrecked. This area of the vehicle is considered Difficult Terrain, all crew members in the area when it's damaged must make a DC 15 Acrobatics check or be knocked prone.
- Damaged. This area of the vehicle is considered Difficult Terrain, all crew members in the area when it's damaged must make a DC 20 Acrobatics check or be knocked prone. The character also takes 2d10 Unstoppable Damage on a failed check.
- Demolished. This area of the vehicle is considered Difficult Terrain, all crew members in the area when it's damaged must make a DC 25 Acrobatics check or be knocked prone and dazed for a turn.
- Ruined. The area of the vehicle is considered Difficult Terrain, all crew members in the area when it's damaged must make a DC 25 Acrobatics check or be knocked prone and dazed for a turn. All checks made in this area are made with Disadvantage. If the check is failed by 10 or more the crew member is at risk of being crushed by debris.
- Destroyed. The area of the vehicle is destroyed and depressurized all crew members in the area at the time of destruction must make a DC 30 Acrobatics check with Disadvantage to avoid being sucked out of the ship.
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