Zero Range

You are lethal when using ranged weapons against adjacent targets.

Zero Range

Prerequisite: Hip-Fire Shot or Point-Blank Shot.
  • Benefit: When firing a ranged weapon at a target within or adjacent to your Fighting Space, you gain a +1 bonus on the attack roll and deal +1 die of damage on a hit.
Special: When using a Rifle the benefits of this feat are halved. When using a Heavy Weapon the benefits of this feat are quartered. The effects of this Feat do not stack with the extra damage provided by the Burst Fire or Rapid Shot Feats. This Feat does not apply to Vehicle Weapons, or in Vehicle Combat.

Improved Zero Range

Prerequisites: Hip-Fire Shot or Point-Blank Shot & Zero Range.
  • Benefit: When firing a ranged weapon at a target within or adjacent to your Fighting Space; you gain a +3 bonus on the attack roll, deal +1 die of damage on a hit, and increase your Critical Threat Range by 1.
Special: When using a Rifle the benefits of this feat are reduced by three-fourths. When using a Heavy Weapon the benefits of this feat are halved. The effects of this Feat do not stack with the extra damage provided by the Burst Fire or Rapid Shot Feats. This Feat does not apply to Vehicle Weapons, or in Vehicle Combat.

Master Zero Range

Prerequisites: Hip-Fire Shot or Point-Blank Shot & Improved Zero Range.
  • Benefit: When firing a ranged weapon at a target within or adjacent to your Fighting Space; you gain a +6 bonus on the attack roll, and deal +2 die of damage on a hit.
Special: When using a Heavy Weapon the benefits of this feat are reduced by three-fourths. This Feat does not apply in Vehicle Combat.

Perfect Zero Range

Prerequisites: Hip-Fire Shot or Point-Blank Shot, Master Zero Range, & Combat Mastery.
  • Benefit: When firing a ranged weapon at a target within or adjacent to your Fighting Space; you gain a +10 bonus on the attack roll, deal +3 die of damage on a hit, and increase your Critical Threat Range by 1.

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