Adventurer's Guild

The Adventurer's Guild is a small "Guns for Hire" outfit operating out of Skar B on Taris. They're name is meant as a bit of a cheeky parody of the heroes of yore. They have no designs on heroism themselves, but they do maintain a good reputation as a reliable group of scoundrels who won't welch on a job.   They do not have a lot of bi-laws or any real organization. You can become a member of the Guild simply by having another member vouch for you or convincing Garth you won't embarrass them. Garth usually has work available for anyone who needs it, the pay and difficulty vary from day to day.   The Guild has a few rules set by Garth.
  1. The Guild is neutral ground, no blood is to be spilled inside. What you do in the street is your business.
  2. No slaves or slavers.
  3. No civilians, the Guild doesn't do jobs that target civilians.

Structure

The organization has no real structure. Garth is the guildmaster and runs the Guild's tavern and lodging facilities. He does not however have carte blanche to issue orders to any of its members outside the employees of those facilities. Instead he generally serves as a mediator and middle man between the guild members and various employers and fixers.
Founding Date
-11 BBY
Type
Guild, Adventuring
Alternative Names
AG
Leader
Leader Title

Articles under Adventurer's Guild


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