Alchemist
Nightsister
Level 10: Tapping further into the depths of the Ichor of Life, the nightsister can create stimulants and medpacs from Ichor itself. Can only create the items that the Nightsister meets the minimum requirements to use with their treat injury skill. Can only be created outside of combat. Cost of creating the item is 75% of base cost.
Level 15: Cost of creating the item is now 50% of base cost. Add your Ichor powers to increase the potency of the item when used applied by the Nightsister and applying it's to herself or an ally within 5ft. Adds 2 additional rounds of base duration to stimulants (ex. Duration of 2d4+1 will now be 2d4+3). Adds the Nightsister's Treat Injury score an additional time to medpacs (ex. Advanced Medpac: 20+Wis+2xTreat Injury will now be 20+Wis+3x Treat Injury).
Level 20: Cost of creating the item is now 25% of base cost. Can now use items up to 3 times per round if no other actions are taken.
Level 10: Tapping further into the depths of the Ichor of Life, the nightsister can create stimulants and medpacs from Ichor itself. Can only create the items that the Nightsister meets the minimum requirements to use with their treat injury skill. Can only be created outside of combat. Cost of creating the item is 75% of base cost.
Level 15: Cost of creating the item is now 50% of base cost. Add your Ichor powers to increase the potency of the item when used applied by the Nightsister and applying it's to herself or an ally within 5ft. Adds 2 additional rounds of base duration to stimulants (ex. Duration of 2d4+1 will now be 2d4+3). Adds the Nightsister's Treat Injury score an additional time to medpacs (ex. Advanced Medpac: 20+Wis+2xTreat Injury will now be 20+Wis+3x Treat Injury).
Level 20: Cost of creating the item is now 25% of base cost. Can now use items up to 3 times per round if no other actions are taken.
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