Assassin
Infiltrator
Level 10: Gain the ability to mark one target with the force, guiding your attacks closer to where they need to be. The Assassin gains +4 Attack against marked enemies with Melee Weapons & Lightsabers. Does not stack with other Assassin's marks, and can not be used again until marked enemy is defeated or combat ends. No cost if used as a standard action, costs 10 force points if used as a move action.
Level 15: Increased to +6 Attack, +1d6 Critical Damage with Melee Weapons & Lightsabers
Level 20: Your Critical Threat Range against your marked target is 5-20 (does not stack with any other critical threat bonuses like keen or critical strike), Critical Damage bonus increased to +2d6 with Melee Weapons and Lightsabers.
Level 10: Gain the ability to mark one target with the force, guiding your attacks closer to where they need to be. The Assassin gains +4 Attack against marked enemies with Melee Weapons & Lightsabers. Does not stack with other Assassin's marks, and can not be used again until marked enemy is defeated or combat ends. No cost if used as a standard action, costs 10 force points if used as a move action.
Level 15: Increased to +6 Attack, +1d6 Critical Damage with Melee Weapons & Lightsabers
Level 20: Your Critical Threat Range against your marked target is 5-20 (does not stack with any other critical threat bonuses like keen or critical strike), Critical Damage bonus increased to +2d6 with Melee Weapons and Lightsabers.
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