Attributes
Here you can see what each character attribute affects to better plan your character.
Strength:
Damage with melee weapons and lightsabers
Attack with melee weapons unless Str modifier is less than Dexterity modifier with Finesse: Melee Weapons
Attack with lightsabers unless Str modifier is less than Dexterity modifier with Finesse: Lightsabers
Critical Strike and Power Attack Difficulty Classes
Dexterity:
Defense
Attack with ranged weapons (blaster pistols and blaster rifles)
Attack with melee weapons (including lightsabers) with Finesse: Melee Weapons when greater than Strength modifier
Attack with lightsabers with Finesse: Lightsabers when greater than Strength modifier
Reflex save
Stealth bonus
Power Blast Difficulty Class
Constitution:
Vitality points per level
Regeneration
Fortitude save
Intelligence:
Skill points on character generation
Skill points granted per level up
Computer Use, Demolitions, Repair and Security bonus
Droid vitality repaired by repair kits
Skill points granted upon level up are determined by a character's permanent Intelligence modifier (bonuses from other equipment and Force powers not included).
Wisdom:
Force power Difficulty Class
Force points per Player level
Will save
Awareness and Treat Injury bonus
Vitality healed by medpacs and Heal
Defense with Battle Precognition (male main player character only)
Charisma:
Force power Difficulty Class
Persuade bonus
Party attack rolls
Vitality healed by Heal
Character Creation Each of the six physical attributes starts at 8, with 20 points to invest in them. Any attribute can be increased to a maximum of 18 at this time, but beyond 14 there are increased point costs:
Initial Build Attribute Cost
Ability Points on Level Up
The player gains 1 ability point to spend on any of the 6 attributes every even level (2,4, 6...).
Damage with melee weapons and lightsabers
Attack with melee weapons unless Str modifier is less than Dexterity modifier with Finesse: Melee Weapons
Attack with lightsabers unless Str modifier is less than Dexterity modifier with Finesse: Lightsabers
Critical Strike and Power Attack Difficulty Classes
Dexterity:
Defense
Attack with ranged weapons (blaster pistols and blaster rifles)
Attack with melee weapons (including lightsabers) with Finesse: Melee Weapons when greater than Strength modifier
Attack with lightsabers with Finesse: Lightsabers when greater than Strength modifier
Reflex save
Stealth bonus
Power Blast Difficulty Class
Constitution:
Vitality points per level
Regeneration
Fortitude save
Intelligence:
Skill points on character generation
Skill points granted per level up
Computer Use, Demolitions, Repair and Security bonus
Droid vitality repaired by repair kits
Skill points granted upon level up are determined by a character's permanent Intelligence modifier (bonuses from other equipment and Force powers not included).
Wisdom:
Force power Difficulty Class
Force points per Player level
Will save
Awareness and Treat Injury bonus
Vitality healed by medpacs and Heal
Defense with Battle Precognition (male main player character only)
Charisma:
Force power Difficulty Class
Persuade bonus
Party attack rolls
Vitality healed by Heal
Character Creation Each of the six physical attributes starts at 8, with 20 points to invest in them. Any attribute can be increased to a maximum of 18 at this time, but beyond 14 there are increased point costs:
Initial Build Attribute Cost
Attribute | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Point Cost | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
Total Cost | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 13 | 16 |
The player gains 1 ability point to spend on any of the 6 attributes every even level (2,4, 6...).
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