Death
When a character reaches 0 health or less, they can no longer take actions of any kind, and start dying. A player can use treat injury to stabilize an allied dying character, with a DC equal to the their negative health (if 0 or -1, a treat injury roll of nat1 is still a critical failure). Direct healing to bring the characters health above 0 will also remove the dying status. The dying character can survive up to (Constitution Score + Level) negative health. When reaching or exceeding that number, the character dies. Three consecutive rounds of having the dying status will also result in death.
Revitalize can bring characters back to life, but after 20 minutes even this will not revive someone. See Juggernaut prestige class for special exceptions.
Revitalize can bring characters back to life, but after 20 minutes even this will not revive someone. See Juggernaut prestige class for special exceptions.
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