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Debuffs

Slow: Half movement speed, -2 to defense. Effects can stack (with diminishing returns by 50% of the previous slow), but not duration.
  Disorient: Reduces attack and defense until the next round.
  Snare: Half speed, only one attack allowed on the next round.
  Stun: Can not make an action on the next round. No reflex saves while stunned.
  Staggered: The next attack taken deals an additional (1d6+3)/5 Levels (of the attacker) Physical Damage. Example: Lvl 15 = 3d6+9 Physical Damage. Staggered is removed after taking damage or the duration runs out.
  Paralyze: Can not make an action on the next round, Defense reduced by 1/2 Levels while in effect. No reflex saves while paralyzed.
  Fear: Can not make an action on the next round, forceably running away from the one who feared you.

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