Force Jump
Lets you jump towards an opponent, as long as you are not within melee striking range of the enemy at the start of the jump. At later levels adds a bonus to your next attack. Does not provoke an attack of opportunity if leaving an opponent's threatened space when used.
Level 1: Jump up to 10 feet as a move action, no bonus to attack.
Level 6: Jump up to 20 feet as a move action, +2 to attack.
Level 12: Jump up to 30 feet as a move action, +4 to attack.
Force Trial Upgrade (can not purchase with feat points): After the player scores a critical strike, they may use a free action Force Jump. This jump does not give you a bonus to your next attack, instead you may bring the critically hit enemy with you to your targeted jump location. This effect can only occur once per round.
Level 1: Jump up to 10 feet as a move action, no bonus to attack.
Level 6: Jump up to 20 feet as a move action, +2 to attack.
Level 12: Jump up to 30 feet as a move action, +4 to attack.
Force Trial Upgrade (can not purchase with feat points): After the player scores a critical strike, they may use a free action Force Jump. This jump does not give you a bonus to your next attack, instead you may bring the critically hit enemy with you to your targeted jump location. This effect can only occur once per round.
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