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Ichor of Death

Only Obtainable By The Nightsister Class.   Your Ichor seeps into the ground, summoning a Nightsister spirit into the body of a corpse that pops out from the ground within 20 feet of the caster. Why is there always a corpse available to summon? Even the great Mothers of old dare not delve too deep into that mystery.   Cost: 15+1/Level   Level 3: Conjure one Nightsister zombie from the ground. Maximum of one zombie conjured at any given time. These zombies have no skills, and can not communicate except for taking combat commands. Will crumble and disappear after combat ends. Zombie Stats: Medium sized, 20 Speed, 20 Health, 5 Attack, 15 Defense. Claw attack for 1d6+2 Physical, Crit Range of 19-20, x2 critical multiplier.   Level 10: Conjure two Nightsister zombies from the ground. Maximum of two zombies conjured at any given time. These zombies have no skills, and can not communicate except for taking combat commands. Will crumble and disappear after combat ends. Zombie Stats: Medium sized, 30 Speed, 120 Health, 19/14 Attack, 29 Defense. Two claw attacks for 2d6+5 Physical, Crit Range of 19-20, x2 critical multiplier.   Level 16: Conjured zombies are now able to deal different types of damage, chosen at the time of summon for each zombie. Damage types available are physical (default), Fire, Cold or Electrical. Maximum of two zombies conjured at any given time. These zombies have no skills, and can not communicate except for taking combat commands. Will remain and follow you after combat ends.  Zombie Stats: Medium sized, 30 Speed, 200 Health, 30/25/20 Attack, 38 Defense. Three claw attacks for 3d6+9 Physical, Crit Range of 19-20, x2 critical multiplier.

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