Only Obtainable By The Nightsister Class.
Can summon one of the following choice of weapons at the start of combat as a movement action. When you switch choices while in combat, it takes a full round action.
Cost: 5 force points+1 point/2 levels
Energy Bow - A two-handed ranged weapon.
Level | Damage | Critical Threat | Critical Damage | Extra Effects |
1 |
1d12+1 Energy |
19-20 |
x2, +1d4 Energy |
Attack: -1 |
8 |
2d8+5 Energy |
19-20 |
x2, +1d6 Energy |
Stun Chance on Hit: d100, 75-100, 1 Round, Will Save DC 14 to negate effect |
15 |
2d12+10 Energy |
19-20 |
x3, +1d8 Energy |
Defense Damage on Hit: 1, 1d4+2 Rounds, Reflex Save DC 22 to negate effect Stun Chance on Hit: d100, 75-100, 1 Round, Will Save DC 18 to negate effect |
Dual Sickle Knives - Two one-handed melee weapons. Affected by Two-Weapon Fighting Penalty.
Main Hand
Level | Damage | Critical Threat | Critical Damage | Extra Effects |
1 |
1d8+1 Fire |
19-20 |
x2, +1d8 Cold |
N/A |
8 |
2d6+4 Fire |
19-20 |
x2, +1d10 Cold |
N/A |
15 |
2d10+9 Fire |
18-20 |
x3, +2d6 Cold |
Keen |
Off Hand (Balanced)
Level | Damage | Critical Threat | Critical Damage | Extra Effects |
1 |
1d6+1 Cold |
19-20 |
x2, +1d6 Cold |
N/A |
8 |
1d10+3 Cold |
19-20 |
x2, +1d8 Cold |
N/A |
15 |
2d6+7 Cold |
18-20 |
x3, +1d10 Cold |
Keen |
Spear - A balanced two-handed melee weapon.
Level | Damage | Critical Threat | Critical Damage | Extra Effects |
1 |
1d10+1 Sonic |
20-20 |
x3, +1d6 Electrical |
Attack: -1 |
8 |
2d8+5 Sonic |
20-20 |
x3, +1d6 Electrical |
Defense Damage on Hit: 1, 1d4+1 Rounds, Reflex Save DC 15 to negate effect |
15 |
2d12+10 Sonic |
19-20 |
x3, +1d6 Electrical |
Keen
Defense Damage on Hit: 1, 1d4+2 Rounds, Reflex Save DC 22 to negate effect |
Ichor Scimitar - A weapon that can only be used as a single one-handed melee weapon.
Level | Damage | Critical Threat | Critical Damage | Extra Effects |
1 |
2d6+2 Physical |
18-20 |
x2 |
Attack: +1
Poison Chance on Hit: d100, 75-100, 1d4 Rounds, Fortitude Save DC 10 to negate effect |
8 |
2d8+6 Physical |
18-20 |
x2 |
Attack: +2
Poison Chance on Hit: d100, 75-100, 1d4+1 Rounds, Fortitude Save DC 16 to negate effect |
15 |
2d10+11 Physical |
17-20 |
x2 |
Keen
Attack: +3
Poison Chance on Hit: d100, 75-100, 1d4+2 Rounds, Fortitude Save DC 22 to negate effect |
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