Infiltrator
Infiltrators have a strong focus in dual wielding and mechanical/digital skills. Stealth is their top priority if they want to take full advantage of their focused skillset. Right place, right time is their motto.
Hit Die: d6
Starting Force Points: 30
Force Points on Level Up: 15
Starting Skill Points: (3+Int mod) x 4
Skill Points on Level Up: 3+Int mod
Granted Starting Feats:
Armor Proficiency : Light
Weapon Proficiency : Melee Weapons
Weapon Proficiency : Blaster Pistols
Two Weapon Fighting
Critical Strike
Finesse
Trained Skills:
Computer Use
Persuade
Security
Stealth
Alternate Capstone
Normal Capstone: Master of Shadows (Increased usage of stealth)
Alternate Capstone: Dual Wielding Protégé
A spectator watching you fight would say you are a dancer on the battlefield. Instead of a penalty you now gain +2 Attack and Damage to both main hand and balanced off hand weapons.
Starting Force Points: 30
Force Points on Level Up: 15
Starting Skill Points: (3+Int mod) x 4
Skill Points on Level Up: 3+Int mod
Level | BAB | Defense Bonus | Fortitude Save | Reflex Save | Will Save | Granted Feats Or/And Powers | Select Feat | Select Power |
---|---|---|---|---|---|---|---|---|
1 | +1 | 1 | 1 | 2 | 2 | Revel in the Darkness | 1 | 0 |
2 | +2 | 1 | 2 | 2 | 2 | Sneak Attack | 1 | 0 |
3 | +3 | 2 | 2 | 3 | 3 | Precognition
Stances Choice |
1 | 3 |
4 | +4 | 2 | 3 | 3 | 3 | Shadowstep | 1 | 1 |
5 | +5 | 3 | 3 | 4 | 4 | Stealth Run | 1 | 1 |
6 | +6 | 3 | 4 | 4 | 4 | Daydream
Stances Choice |
0 | 2 |
7 | +6 | 4 | 4 | 5 | 5 | Improved Revel in the Darkness | 1 | 1 |
8 | +7/+1 | 4 | 5 | 5 | 5 | Improved Two Weapon Fighting | 1 | 1 |
9 | +8/+2 | 4 | 5 | 6 | 6 | Improved Sneak Attack
Stances Choice |
0 | 2 |
10 | +8/+3 | 5 | 6 | 7 | 7 | Improved Daydream
Prestige Class Choice |
1 | 1 |
11 | +9/+4 | 5 | 6 | 8 | 8 | Improved Force Camouflage | 1 | 1 |
12 | +10/+5 | 6 | 7 | 9 | 9 | Trigger Mechanism
Stances Choice |
0 | 2 |
13 | +11/+6 | 6 | 7 | 10 | 10 | Improved Shadowstep | 1 | 1 |
14 | +12/+6 | 7 | 8 | 11 | 11 | Master Revel in the Darkness | 1 | 1 |
15 | +12/+7/+1 | 7 | 8 | 12 | 12 | Master Two Weapon Fighting
Stances Upgrade Choice |
0 | 2 |
16 | +13/+8/+2 | 8 | 9 | 13 | 13 | Master Daydream | 1 | 1 |
17 | +13/+8/+3 | 8 | 10 | 15 | 15 | Master Sneak Attack | 1 | 1 |
18 | +14/+9/+4 | 8 | 11 | 15 | 15 | Master Force Camouflage
Stances Upgrade Choice |
0 | 2 |
19 | +15/+10/+5 | 9 | 12 | 16 | 16 | Master Shadowstep | 1 | 1 |
20 | +15/+11/+6 | 9 | 13 | 17 | 17 | Master of Shadows | 2 | 4 |
Granted Starting Feats:
Armor Proficiency : Light
Weapon Proficiency : Melee Weapons
Weapon Proficiency : Blaster Pistols
Two Weapon Fighting
Critical Strike
Finesse
Trained Skills:
Computer Use
Persuade
Security
Stealth
Alternate Capstone
Normal Capstone: Master of Shadows (Increased usage of stealth)
Alternate Capstone: Dual Wielding Protégé
A spectator watching you fight would say you are a dancer on the battlefield. Instead of a penalty you now gain +2 Attack and Damage to both main hand and balanced off hand weapons.
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