Saboteur
The Saboteur is a master of demolition and trap laying. Very handy to have in a minefield, and equally useful on the battlefield with a large gun or blade in their hand. Making immovable objects movable one explosion at a time.
Hit Die: d10
Starting Force Points: 20
Force Points on level up: 10
Starting Skill Points: (1+Int mod) x 4
Skill Points per level: 1+Int mod
Granted Starting Feats:
Armor Proficiency: Light
Power Attack
Power Blast
Weapon Proficiency: Melee Weapons
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Grenades
Trained Skills:
Demolitions
Stealth
Awareness
Intimidate
Alternate Capstone:
Normal Capstone: Bombs Away (better grenade effects)
Alternate Capstone: County Road, Take Me Home
You have set mines in more places than you can count, you now know the best ways to hide them from being spotted. All mines you set now gain a +15 to all detection (Awareness ) DC checks.
Starting Force Points: 20
Force Points on level up: 10
Starting Skill Points: (1+Int mod) x 4
Skill Points per level: 1+Int mod
Level | BAB | DEFENSE BONUS | FORTITUDE SAVE | REFLEX SAVE | WILL SAVE | GRANTED POWERS OR/AND FEATS | SELECT FEAT | SELECT POWER |
---|---|---|---|---|---|---|---|---|
1 | +1 | 1 | 2 | 2 | 1 | Caution | 1 | 0 |
2 | +2 | 2 | 3 | 3 | 2 | Keen Instincts | 1 | 0 |
3 | +3 | 2 | 3 | 3 | 2 | Precognition
Stances Choice |
2 | 2 |
4 | +4 | 3 | 4 | 4 | 3 | Close Combat | 1 | 1 |
5 | +5 | 3 | 4 | 4 | 4 | Stealth Run | 1 | 1 |
6 | +6 | 4 | 5 | 5 | 4 | Improved Caution
Stances Choice |
2 | 0 |
7 | +7/+1 | 4 | 5 | 5 | 4 | Flare | 1 | 1 |
8 | +8/+2 | 5 | 6 | 6 | 5 | Set Mine | 1 | 1 |
9 | +8/+3 | 5 | 6 | 6 | 5 | Improved Close Combat
Stances Choice |
2 | 0 |
10 | +9/+4 | 6 | 7 | 7 | 6 | Improved Keen Instincts
Prestige Class Choice |
1 | 1 |
11 | +10/+5 | 6 | 7 | 7 | 6 | Weapon Focus (Grenades) | 1 | 1 |
12 | +11/+6 | 7 | 8 | 8 | 7 | Breathe Control
Stances Choice |
2 | 0 |
13 | +12/+7/+1 | 7 | 9 | 9 | 7 | Improved Set Mine | 1 | 1 |
14 | +12/+8/+2 | 7 | 10 | 10 | 8 | Master Caution | 1 | 1 |
15 | +13/+8/+3 | 8 | 11 | 11 | 8 | Improved Flare
Stances Upgrade Choice |
2 | 0 |
16 | +14/+9/+4 | 8 | 12 | 12 | 9 | Master Close Combat | 1 | 1 |
17 | +15/+10/+5 | 9 | 15 | 15 | 10 | Master Keen Instincts | 1 | 1 |
18 | +16/+11/+6 | 9 | 15 | 15 | 11 | Master Flare
Stances Upgrade Choice |
2 | 0 |
19 | +16/+12/+7 | 10 | 16 | 16 | 12 | Master Set Mine | 1 | 1 |
20 | +17/+12/+8 | 10 | 17 | 17 | 13 | Bombs Away | 3 | 3 |
Granted Starting Feats:
Armor Proficiency: Light
Power Attack
Power Blast
Weapon Proficiency: Melee Weapons
Weapon Proficiency: Blaster Rifles
Weapon Proficiency: Grenades
Trained Skills:
Demolitions
Stealth
Awareness
Intimidate
Alternate Capstone:
Normal Capstone: Bombs Away (better grenade effects)
Alternate Capstone: County Road, Take Me Home
You have set mines in more places than you can count, you now know the best ways to hide them from being spotted. All mines you set now gain a +15 to all detection (Awareness ) DC checks.
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