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Sentinel


A Sentinel uses the skills they learned growing up to better serve their current goals. They are versatile on and off the battlefield, with their large arsenal of skills and proficiencies.   Hit Die: d8
Starting Force Points: 40
Force Points on level up: 10
Starting Skill Points: (3+Int mod) x 4
Skill Points per level: 3+Int mod
   
LevelBABDefense BonusFortitude SaveReflex SaveWill SaveGranted Feats Or/And PowersSelect FeatSelect Power
1 +1 1 2 2 1 Weapon Focus (One) 1 0
2 +2 2 3 3 2 Class Skills (One) 1 0
3 +3 2 3 3 2 Precognition
Stances Choice
1 3
4 +4 3 4 4 3 Force Sight 1 1
5 +5 3 4 4 3 Gear Head 1 1
6 +6 4 5 5 4 Force Immunity
Stances Choice
2 0
7 +6/+1 4 5 5 4 Class Skills (One) 1 1
8 +7/+2 5 6 6 5 Weapon Focus (One) 1 1
9 +8/+3 5 6 6 5 Improved Critical Strike
Stances Choice
2 0
10 +8/+4 6 7 7 6 Prestige Class Choice 1 1
11 +9/+5 6 7 7 6 Improved Gear Head 1 1
12 +9/+6 7 8 8 7 Improved Force Immunity
Stances Choice
2 1
13 +10/+7/+1 7 9 9 7 Affect Mind 1 1
14 +11/+8/+2 7 10 10 8 Force Connection 1 1
15 +12/+8/+3 8 11 11 8 Weapon Focus (One)
Stances Upgrade Choice
2 0
16 +13/+9/+4 8 12 12 9 Master Gear Head 1 1
17 +14/+9/+5 8 15 15 10 Master Critical Strike 1 1
18 +14/+10/+6 9 15 15 11 Improved Affect Mind
Stances Upgrade Choice
2 0
19 +15/+11/+7 9 16 16 12 Weapon Focus (One) 1 1
20 +15/+12/+8 9 17 17 13 Master Force Immunity Weapon Master 2 3

Granted Starting Feats:

Armor Proficiency: Light
Flurry
Rapid Shot
Weapon Proficiency: Melee Weapons
Weapon Proficiency: Blaster Pistols
Weapon Proficiency: Blaster Rifles
 

Trained Skills:

Computer Use
Pilot
Repair
Security
+1 Skill of Chosen by Player
 

Alternate Capstone:

Normal Capstone: Weapon Master (Switching weapons is now a free action, BAB bonus reset upon switching weapons)   Alternate Capstone: Jack of All Trades
Your sheer experience in the many folds of life has required you to develop the skills to do just about anything. Roll twice on skill checks and take the higher of the two rolls, +2 to all skills.

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