Dezendu Chorn

The mysterious war chief of the Codian Pirates.

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Skills: Coercion 3 (❀❀◇), Cool 3 (❀❀❀), Coordination 2 (❀❀◇◇FF), Deception 3 (❀❀❀), Gunnery 2 (❀❀◇◇), Leadership 2 (❀❀◇), Ranged - Heavy 3 (❀❀❀◇), Melee 4 (❀❀❀❀), Resilience 2 (❀❀◇◇FF), Skulduggery 3 (❀❀❀) Talents: Adversary 2 - Upgrade the difficulty of any combat check targeting this character once per rank of Adversary. Feral Strength 2 - Please see page 135 of the Edge of the Empire Core Rulebook, or page 146 of the Age of Rebellion Core Rulebook, for details. Force Rating 1 - Please see page 135 of the Edge of the Empire Core Rulebook, page 147 of the Age of Rebellion Core Rulebook, or page 143 of the Force and Destiny Core Rulebook, for details. Knockdown - Please see page 138 of the Edge of the Empire Core Rulebook, or page 150 of the Age of Rebellion Core Rulebook, for details. Toughened 2 - The character increases his wound threshold by two by rank of Toughened. Abilities: Pirate Leader - Dezendu Chorn may spend a manuever giving orders to other pirate allies in medium range, granting them □ on their next check. Force: Force Rating 2 Control: Piloting - Space (Enhance) - Enhance can be used with the Piloting (Space) skill. Control: Brawn (Enhance) - Ongoing effect: Commit F. the user increases his Brawn characteristic by 1 (to a maximum of 6). Control: Agility (Enhance) - Ongoing effect: Commit F. the user increases his Agility characteristic by 1 (to a maximum of 6). Control: Brawl (Enhance) - Enhance can be used with the Brawl skill. Control: Resilience (Enhance) - Enhance can be used with the Resilience skill. Control: Coordination (Enhance) - Enhance can be used with the Coordination skill. Enhance Basic Power (Enhance) - When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend φ to gain ☼ or ω (user’s choice) on the check. Heal/Harm Basic Power (Heal/Harm) - Please see page 292 of the Force and Destiny Core Rulebook for details. Control: Medicine (Heal/Harm) - Please see page 292 of the Force and Destiny Core Rulebook for details. Control: Strain (Heal/Harm) - Please see page 292 of the Force and Destiny Core Rulebook for details. Weapons: Basic Lightsaber - Skill: Lightsaber (◇◇◇◇) Range: Engaged, Damage: 6, Critical: ωω, Qualities: Breach 1, Sunder H-7 "Equalizer" Blaster Pistol - Skill: Ranged - Light (◇◇◇◇ω) Range: Medium, Damage: 8, Critical: ωω, Qualities: Stun Setting, Superior Shoyt'n Blade - Skill: Melee (❀❀❀❀), Range: Engaged, Damage: 9, Critical: ωωω, Qualities: Pierce 2, Vicious 2, Defensive 1 Armor: Shoyt'n Armor - Soak: 2 Gear: Demon Mask (Gear Features: Increase wound threshold by 2 if dark side Force user Mod, Characters making Discipline checks to resist fear caused by a character wearing a Demon Mask add ■ equal to that character’s Force rating. )
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