Evo-Tam Retnar
Leader and face of the Codian Pirates.
Characteristics:
BR | AG | IN | CU | WI | PR |
2 | 2 | 3 | 3 | 3 | 4 |
Essential Stats:
Soak: 3Wound Threshold: 14
Strain Threshold: 13
Melee Defense: 2
Ranged Defense: 1
Skills:
Charm 3, Coercion 3, Computers 2, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 3, Resilience 2, Skulduggery 3Talents:
Adversary 2 - Upgrade the difficulty of any combat check targeting this character once per rank of Adversary.Dodge 2 - When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to sudder a number of strain, then upfrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Inspiring Rhetoric - As an action, make an Average Leadership check. For each success, one all within close range recovres one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Inspiring Rhetoric (Improved) - Each ally affected b Inspiring Rhetoric gains a boost on all skill checks for a number of rounds equal to the character's ranks in Leadership; this does not stack with itself.
Scathing Tirade - As an action, make an Average Coercion check. For each success, one enemy within short range suffers one strain. The character can also spend advantages; for ever advantage spent, one target alread affected suffers 1 additional strain.
Scathing Tirade (Improved) - Each enemy affected by Scathing Tirade suffers one setback on all skill checks for a number of rounds equal to the character's ranks in Coercion; this does not stack with itself.
Superior Reflexes - The character gains +1 melee defence.
Abilities:
Pirate Leader - May spend a maneuver giving a orders to other pirate allies is medium range, granting them a boost on their next check.Weapons:
Blaster Pistol - Skill: Ranged - Light Range: Medium, Damage: 6, Critical: 3, Qualities: Stun Setting Attachments:Set Trigger (Automatic Success and Threat to the first combat check made with this weapon each encounter.), Custom Grip (1 Remove 1 Setback die from all attack checks when using this weapon Mod, Anyone other than owner adds 2 Setback dice to combat checks using this weapon.), Electronic Sighting System (Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1.)Armor:
Armored Clothing - Soak: 1, Melee Def: 1, Ranged Def: 1, Features: An Average Perception check detects that the wearer's clothing is armoredGear:
Holo-messenger, Datapad, Stimpack, Base Passcard
Current Location
Species
Children