Black Hats

First campaign appearance: Shards of Honor 3.0 "The Sleeper Awakens"

This vicious pirate crew is more trouble than six hyperactive Mentat toddlers in a malfunctioning chemical refinement facility. Somebody once told them that it's foolish to take a knife to a gunfight; they responded by rigging up a tennis ball machine to throw knives instead of tennis balls. Sure, it jammed up and exploded after about twenty seconds, but the surviving Black Hats still insisted that they had proved their point.

Pun intended.

The Black Hats don't talk about things. They don't consider consequences delayed by more than fifteen minutes. They don't leave bystanders alone. They don't honor deals. They don't stick to business. They don't treat each other very well, much less outsiders. They don't have any concept of "overkill".

And for all of that, they do seem to have a surprisingly good grasp of hard-hitting tactics in a tough fight.

On New Dendarii, if a Black Hat was in-system, that was usually the first suspect in any trouble spot.

Source idea converted from a computer game called Crimson Skies
by Jordan Weisman and Dave McCoy.
No infringement is intended or implied.
Type
Illicit, Pirate Crew
Demonym
Black Hat
Notable Members

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