Character Creation: Moderate Mode
If premade Templates did not closely fit the concept, it is time to start with
Species. Each species has notes on guidelines for adventure character creation. Get that information ready for
Step Three, where it will be time to allocate some
Attribute Dice.
The Research Phase
Each species has its own Minimum and Maximum benchmarks for all of their Attributes. Starting character creation requires that we keep track of this range: exceptions are not possible before the character's adventuring career is properly underway.
Each species also has its own
Attribute Dice rating for character creation of adventure-worthy concepts. Make a note of that alongside the note about the species Minimum and Maximum ratings for Attributes. Also check whether the Species has any special limitations or abilities. Jawas have a lower starting Move; Togrutans have
Togrutan Stealth and
Spatial Awareness.
d6Holocron has a well-designed overview and tutorial for character creation. Start off by reading
the Player Handout for its definitions of
- the six canon Attributes
- Move
- Force Sensitivity
(Note: For the sake of circulatory health, choose "not Force Sensitive" for the first character creation in the WEG system. Save all the expanded
House Rules affecting
the Mystic Mob of the Shards Galaxy until this character creation process feels as though it has earned at least a couple of pips.
- pip
but do not let it draw you too quickly into the parts about
Skills and then
Character Advancement. Those will come in later steps!
Examples of finishing Attribute Dice allocation
Lady Acantha Vordrii
Acantha settled on the "Alliance Liaison" Template, or anyway the third one on the page. Her player has gone to plug those Attribute values into a new WEG/D6 character sheet on the Statblock page.
Inyak Ennada
Inyak starts off with an empty sheet. He is
Human, so he knows what his starting points will be: all Attributes have to be at least
2d+0 except for
Move which is going to be at the species minimum of
10 (whatever that means!).
His height will be at least 1.5 meters tall, he'll figure that out much much later.
He has no Special Abilities from his species. He does not plan to be
Force Sensitive, so he will skip over the bit about
Control,
Sense, and
Alter.
He is not allowed to have any of the six core Attributes start at a rating above 4d+0. His Move is not supposed to ever rise above 12, which is information he will likely forget for the time being -- he and the GM will look that up after several adventures, if he ever decides he wants to be able to run faster.
His
Funds Attribute is tentatively marked as
3d+0 in accordance with the House Rule article, but he and the GM may decide to alter that to better fit his concept.
Human minimum attributes:
Entry for WorldEmber 2022
Star Wars: Shards is a work of pure, unabashed fiction. In fact, it considers itself rather heroic, noble, and quite proud of itself.
The opinions expressed on the in-world pages or within quotation boxes are those of the characters and should not be confused with either of the authors, since the characters and authors tend to disagree a lot. But … This is the Way.
Names of characters, places, events, organizations and locations are all creations of the authors' imaginations for this fictitious setting, except where credit is given to the sources of inspiration. Any resemblance to persons living, dead, or reanimated is coincidental.
Star Wars TM & © Lucasfilm Ltd. Tapani Sector created by West End Games for Lucasfilm, and used in homage only.
No infringement is intended or implied.
Unless otherwise stated on page or within Metadata tab,
all other artwork and content are Copyright © Kummer Wolfe ( aka CB Ash ) and Jarissa Venters, 1998-2024,
All Rights Reserved.
Comments