Danger Sense

While this was inspired by the game mechanics from West End Game's d6 system, it has been entirely rewritten to suit this campaign setting, using the writeup from the fine folks at D6 Holocron's version of Danger Sense.

Effect

Danger Sense allows a Force user to extend their senses around them and their immediate companions like protective sensors, creating an early warning system for as long as the power remains in effect. It allows the Force user to accurately predict the next few moments ahead in combat. Likewise, the Force user's companions feel an effect like a "deja vu" sensation, which allows them a chance to decide how to react to the danger.

Side/Secondary Effects

In-game terms, while this power is active, the Jedi ( and any of the immediate Jedi's companions ) gain +1D to any Initiative, dodge, parry, block or attack roll performed. Note: using this power does NOT cause a -1D for multiple skill use.

Manifestation

Roll Sense versus a Moderate difficulty or versus the Attacker's Control roll.
Related Organizations
Related Element
Sense
Effect Duration
This power can be "kept up".
Applied Restriction
This power cannot be used in conjunction with Battle Meditation.

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