Hexapardus Marauder

Born out of a combination of Sith science and genetic splicing, the hexapardus marauder is a genetic horror created by outlaw techs who are members of the Bloodsmith Raiders. The original intent was to create a biotech enhancement for Bloodsmith Raiders in their goals. Instead, they created a weaponized virus that will transmute a victim into an offshoot species with limited shapeshifting abilities.   But once the victim is infected, unless treated through genetic treatments, they are this species.  

Biological Traits

  In their 'normal' form, the hexapardus marauder looks like the species of the original victim of the transmutation virus. In their 'rage' form, the hexapardus shifts into a 2.5 meter tall, four-armed, near-human felinoid creature complete with fur, teeth, claws, and tail.   In this 'rage' form, they are still in command of language and other higher-order thinking, only its clouded with rage. Reasoning with a hexapardus is difficult at best as most attempts to negotiate is taken as a threat, which instigates an attack.  

Culture and Heritage

  Hexapardus are a young, new species to the galaxy. Because of that, their actual culture and actual ethnicities are still forming.
Average Height
2.2 to 2.8 meters tall
Average Hexapardus Marauder   Dexterity 5D
Knowledge 2D
Mechanical 2D
Perception 2D
Strength 4D
Technical 1D+2
  Attribute Dice: 12D   DEXTERITY 2D/5D
KNOWLEDGE 1D/3D
MECHANICAL 1D/4D
PERCEPTION 2D/4D
STRENGTH 2D/5D
TECHNICAL 1D/3D+2
  Special Abilities Claws: Hexapardus claws do Strength+1D damage in combat. Teeth: Hexapardus teeth do Strength+2D damage in combat. Jumping: Hexapardus have a bonus of 2D to Jumping/Climbing   Story Factors Hexapardus are perfectly capable to understand Basic, but the rage they experience ( similar to the Force: Rage power ) is strong enough that they don't often reply in basic but react with violence. It takes a Knowledge/Willpower vs Moderate for them to overcome that rage to settle for a discussion.   Move: 12/16

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