Needler ammunition
(Note: All rounds EXCEPT for Taser Rounds, are automatically blocked if wearer has armor that grants at least +1D Physical defense).
- Standard, barbed Needler Rounds (2D+2), Cost: 10
- Tranq-Injection Rounds (1D+2 stun damage to organic targets. Target vs Stamina or Strength-2 if no stamina to shake off effects. Target stunned for 3D rounds), Cost: 20
- Taser Rounds (Dart discharges an intense ionization burst on impact. 3D stun to living targets, 4D+2 damage to droid or cybernetics), Cost: 15
- Sensory Block-Injection Rounds (1D+2 damage to organic targets. Target vs Stamina or Strength-2 if no stamina to shake off effects. Target suffers -1D to all perception based rolls for 3D rounds. Resist vs Strength.), Cost: 50
- Millaflower-Injection Rounds (1D+2 damage to organic targets. Target vs Stamina or Strength-2 if no stamina to shake off effects. Dart injects a concentrated extract of the Millaflower which causes -2 to all actions per failure vs Strength), Cost: 110
- Kamino Saberdart rounds (1D+2 damage to organic targets. Target vs Stamina or Strength-2 if no stamina to shake off effects. If target fails, they suffer -2D Strength for 2D rounds.), Cost: 120
- Scaledust-Injection Rounds (1D+2 damage to organic targets. Target vs Stamina or Strength-2 if no stamina to shake off effects. Failure results in target suffering hallucinations, -1D Dexterity, -1D Perception for 2D rounds), Cost: 150
- Banthaweed Pollen-Injection Rounds (1D+2 damage to organic targets. Target vs Stamina or Strength-2 if no stamina to shake off effects. Failure results in target suffers one of the following randomly per round for 3D rounds:
Roll d6 per round in effect
1-2 : -1D all Strength actions
3-4 : -1D all Dexterity actions
5-6 : -1D all Perception actions
Target may re-roll to shake off effect each round.), Cost: 130
Significance
compatible with Needler pistol or Needler rifle
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