Hellknights

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law by way of Hellish hierarchy. Though not inherently evil, Hellknights have few compunctions about killing and destroying others in the name of the law.

 

Training

To ensure that only the steeliest people can become a Hellknight, recruits must each defeat a creature from Hell in single combat.  

Major Orders

There are seven major orders of Hellknights active in the Pact Worlds system, some of which date back to pre-Gap Golarion, and others from distant planets or planes called back to the Pact Worlds.

 

Pre-Gap orders

  • Order of the Chain, bounty hunters
  • Order of the Gate
  • Order of the Nail, which claims to "civilize" primitive races
  • Order of the Pike
  • Order of the Scourge

Other orders

  • Order of the Eclipse
  • Order of the Furnace

Each order has signature armor, weapons, fighting techniques, starships, and mobile citadel war stations.

Leader Varies by order

Headquarters Citadel per order

Goals Varies by order, but primarily maintaining order

Scope Pact Worlds system

Structure Military hierarchy

Members Hellknights

Type
Military Order

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