The Sun
While The Pact Worlds’ mother star bears a different name in every distant culture to observe it through a telescope, within its system it is usually referred to as simply the sun, or sometimes Mataras (a Lashunta name meaning “burning mother”). Like most stars, the sun is an incredibly inhospitable place, almost incomprehensibly hot, with pressures capable of crushing ordinary starships like overripe fruit. In its heart, the massive energies unleashed regularly tear holes to the Positive Energy Plane and the Plane of Fire, giving birth to whale-like fire elementals and plasma oozes that roil and breach in its photosphere, as well as certain efreet, salamanders, and intelligent flame-dwelling creatures with the supernatural ability to withstand the sun’s tremendous pressure and heat.
Though largely left alone by the Pact Worlds, the sun nevertheless attracts a few ordinary humanoid residents; of these, members of the Church of Sarenrae are by far the most common, as befits worshipers of the sun goddess. Roughly a century ago, Sarenite scholars orbiting and observing the star discovered an anomaly: a collection of inexplicable and deserted bubble-cities, tethered together by magic and somehow floating unburnt within the sun’s flaming seas. What’s more, as they approached, the Sarenites found a magical tunnel opening miraculously in the sun’s fire, allowing them to approach the cities without being destroyed. Though it’s still not known who built the cities, how they were constructed, or why they were abandoned—mysteries scholars and engineers desperately study—the Burning Archipelago quickly became the church’s most sacred settlement.
Today, the Radiant Cathedral in the central bubble attracts worshipers and scientists from all across the system. Gleaming Sarenite sunskimmers use stellar sails to soar dangerously close to the sun’s corona, servicing the orbital power stations that gather solar energy or magically bottle nuclear fire for resale. In slightly safer orbits, various corporate outfits fly robotic tankships full of algae genetically engineered to capture that same energy via advanced photosynthesis. Corporations also operate solar-powered robotics plants and so-called “jungle boxes” in which modified plants extrude rare and complex chemicals. These last are somewhat controversial, as the extreme magic and genetic engineering used to mutate ordinary plants can sometimes twist organisms more than their corporate creators initially intended. Twice in the last year, various jungle boxes operated by NatuReal Compounds Ltd. have gone feral, with sentient plant creatures roaming the halls and devouring the attendant crew. Fortunately, most jungle box operators have learned (somewhat) from the scandal and have gone entirely automated—yet they still need to quietly hire independent operators to accompany their repair technicians any time a box goes dark.
In addition to visitors from the Pact Worlds, trade delegations from The Plane of Fire regularly use the Burning Archipelago to meet with Material Plane contacts. These dignitaries have much to offer, but perhaps the most interesting information they bring to the table is word of strange ruins and whole empires of fire immune creatures—some even humanoid—floating within the sun’s deeper layers, as yet unreachable by outside races. Combined with the apparently vast age of the bubble-cities, this news leads some scholars to wonder whether the sun might harbor clues to the first races to arise in the system, perhaps even the legendary First Ones of Aballon. Many different organizations quietly monitor the sun’s surface in hopes of making contact with these solar dwellers or claiming new artifacts forced to the surface by stellar convection. Yet, if these so-called “deep cultures” are truly progenitors of the Pact Worlds races, why have they staunchly refused to respond to the messages and shielded probes dropped into the sun’s depths? And why do the efreet and other elemental travelers seem so scared to speak of them? Of late, one particular theory has been sweeping the conspiracy centers of the bubble-cities’ infosphere: the idea that the energy is so great at the center of the sun that time itself begins to warp, making the civilizations in the sun’s depths not representatives of the past but of the future.
While the sun is officially held in common by all of the Pact Worlds, the Burning Archipelago is considered an independent protectorate, and its citizens are afforded the right to self-govern. Though the bubble-cities are very close to theocracies, thanks to the heavy Sarenite element, each one has its own unique flavor, from the heavily religious central bubble of Dawnshore to the more corporate Fireside or Stellacuna with its science labs.
Geography
As the sun is a ball of superheated gas, its geography is constantly changing. Waves and currents, most of which are imperceptible to the naked eye, move across its vast ocean of plasma. Sunspots and solar flares mark obvious changes on the sun’s surface, sometimes when the energy produced by the constant fusion reactions rips the fabric of space to create naturally occurring but short-lived portals to the Elemental Plane of Fire and the Positive Energy Plane.
The Burning Archipelago is more stable than its surroundings, consisting of force bubbles of various sizes with cities or large platforms suspended within. Unknown mechanisms, which many believe to be powered by magic, maintain a habitable temperature and atmosphere within the bubbles while deflecting the constant solar radiation. The force bubbles are slightly polarized so that creatures within whose vision is based on sight aren’t immediately blinded by the sun’s brightness. The best minds of the Pact Worlds have thrown themselves into attempting to understand how the Burning Archipelago functions—mainly in case the bubbles ever begin to break down—to no avail. However, incidental knowledge gleaned from this research has paid dividends in technological achievements, from advanced materials able to withstand proximity to the sun to more efficient solar sails.
Dawnshore, the largest and most-connected bubble in the Archipelago, was the first to be explored. It is the stronghold of the Sarenites, as well as home to the civil apparatuses that keep the Archipelago humming. Corona is home to much of the Archipelago’s trade with the Elemental Plane of Fire. Stellacuna is the Archipelago’s center of learning, both mundane and extraordinary. In Fireside, large industrial factories operate in close proximity to their corporate headquarters, while the entire bubble of Verdeon is given over to greenhouses and pleasure domes that simulate the gardens of Castrovel and Lost Golarion.
The most-used entrance to the Archipelago is through the narrow tunnel of reduced solar energy that appears whenever a vessel approaches the appropriate area of the sun. This tunnel leads to (and seems to emanate from) Dawnshore, making that bubble the Archipelago’s spaceport. The outer end of the tunnel is protected by the Sarenite-controlled Sunrise Station, which closely monitors all traffic in and out of the Archipelago. Anyone who can prove they have legitimate business in the Archipelago is permitted within, though the Sarenite peacekeeping force known as the Dawn Patrol keeps a close watch on those they deem suspicious.
Tethers of energy hold the bubbles in an unchanging formation, but they also serve as the backbone of interbubble transport. Ferries known as linecrawlers hug the tethers, using them to traverse the turbulent solar atmosphere between the bubbles. Those in more of a hurry or with a need to leave the beaten path can charter sunskimmers, vehicles built by the Sarenites to harness the violently unpredictable solar winds. All vessels must enter and exit the bubbles at their tether points through magic membranes controlled by each city’s government.
BURNING ARCHIPELAGO
NG bubble-city cluster
Population 63,510 (45% Human, 16% efreet, 7% Android, 5% Ysoki, 27% other)
Government oligarchy (Archipelago Senate)
Qualities technologically advanced
Maximum Item Level 20th
History
Like so many systems throughout the galaxy, a burning star anchors the Pact Worlds system, providing heat and light to the many planets orbiting it. While the intense heat of its plasma and its crushing gravity make the sun unlivable for most life-forms, strange creatures and beings from other planes of existence can survive within its heart, thanks to magic and innate resistances. Scholars and sages find all manner of interesting phenomena to study on the sun—a task made significantly easier since the discovery of a collection of deserted, magically connected bubble-cities floating unburned within the sun.
Protective tunnels in the plasma fire opened miraculously when the Sarenites who located these structures first approached them just over a century ago, allowing access to the abandoned buildings within. Over the next decades, pioneers, religious pilgrims, and scientists have come to occupy the bubble-cities, which are collectively named the Burning Archipelago. Many have attempted to discover who built these structures and why they were deserted, but none have succeeded so far.
With the inhabitation of the Burning Archipelago, the sun has become a major point of interest in the Pact Worlds, with tourists looking for once-in-a-lifetime experiences, companies wanting to exploit the sun’s seemingly inexhaustible natural resources, and even ambassadors from the Elemental Plane of Fire using the area as a home away from home. All told, the sun is a dangerous and fascinating place.
RESIDENTS
Not much can live within the sun itself, though a few intelligent fire-immune creatures (such as efreet and salamanders) travel through the star’s photosphere to its depths for their own unknown purposes. The majority of the sun’s population resides in the Burning Archipelago, a melting pot of races and cultures from across the Pact Worlds. Humans make up almost half of the population of the Archipelago and hold most of the strings of power. Most of the Sarenites who rule Dawnshore are humans, as are the leaders of many of the trade unions and corporations that call the Archipelago home. A large android community based around Fireside Foundry designs more heat- and pressure-resistant bodies to allow future iterations of androids to work in the newer, less-shielded stations built “below” the Archipelago. Solarians are naturally interested in the sun, and a few kasathas have founded monasteries in the smaller bubbles among the outskirts of the Archipelago. In a little-understood psychic resonance, most lashuntas who visit the Burning Archipelago are beset with a constant feeling of some impending doom rising up from the star below to engulf the floating domes. This constant mental assault means that only the toughest lashuntas can stay in the Archipelago, and those who stick it out tend to be unusually isolationist. They have taken over an entire bubble for their own use, and while Asanatown welcomes visitors with legitimate business, other races are discouraged from putting down roots. Hailing from the Elemental Plane of Fire and immune to the sun’s worst effects, efreet are a common sight on the Archipelago. While it might seem to outsiders that efreet are constantly at each other’s throats in issues of commerce, culture, and politics, efreet society is solidly rooted in respect and unity. Deep down, all efreet in the Burning Archipelago are on the same side, and anyone who assumes otherwise will end up finding trouble.SOCIETY
The sun is recognized as common ground held by all the Pact Worlds, but the Burning Archipelago itself is treated as an independent protectorate. Granted the right to govern themselves, each bubble-city has an elected representative on the Archipelago Senate, which decides on major issues that affect the Archipelago as a whole. In practice, the senate operates more like a negotiating society than a legislative body, as major trade guilds, especially the powerful Linecrawler Operators Union, can speak freely at senate meetings. Civil government in the archipelago is limited largely to infrastructural concerns, both keeping the residents from interfering with bubbles’ self-sustaining technology and maintaining the peace between the many disparate groups that inhabit the bubble-cities. The culture of the Burning Archipelago is a give-and-take of competition and communalism, as a multitude of different peoples inhabit the structure. While the church of the Sarenrae is the most powerful force, maintaining a strong hold over the central bubble of Dawnshore, they can’t and don’t wish to control the entire Archipelago, relying on the rest of the power players’ cooperation to keep the settlement on an even metaphorical keel. Despite the Archipelago’s strange location, daily life in the bubble-cities is not much different from the routines on other planets. Residents wake up, eat, go to work, enjoy their time off, and sleep just like those who live on Absalom Station or in Qabarat. But the Archipelago isn’t a peaceful utopia: citizens argue with their neighbors, crime occurs even in the corridors of Dawnshore, and unions go on strike when their corporations don’t take their demands seriously. Here, though, all of these mundane concerns play out against the backdrop of the sun’s nuclear furnace, which burns only a few thousand feet away. Outside of the Archipelago, Sarenite sunskimmers make regular trips through the stellar fire (but remaining far enough away from the sun’s corona to avoid incineration) to service the various industrial and scientific substations in orbit, using mystic shielding techniques known only to the sun worshipers. These clean platforms run on a mix of solar power and incidental energy from the sun’s fusion reactions, and they can maintain a crew for years at a time without needing supplies. Many Sarenites consider these tours to be holy duties, and some even meet partners and raise families during these extended periods. Various companies also own satellites in orbit around the sun, most notably NatuReal Compounds Ltd.’s so-called “jungle boxes”—transports filled with genetically engineered plants that sometimes react strangely to solar radiation. In addition, independent traders and haulers make the sun a popular destination to rendezvous with other vessels from the Pact Worlds and beyond.CONFLICTS AND THREATS
Even aside from the danger of the sun’s hostile environment, the Burning Archipelago and surrounding areas are not free from threats. Most of the settlement’s residents are inured to the possibility of instant death should the bubble-cities’ protection mechanisms suddenly fail, but many are less comfortable with the problems from within. Lashuntas who live in the Burning Archipelago for any length of time retreat into the psychic equivalent of a defensive stance, becoming less tolerant, more isolationist, and more paranoid. Their claimed bubble of Asanatown has the trappings of a military base, and rumors swirl about the activities and preparations taking place behind their sealed blast doors. Every so often, a seemingly harmless initiative by one of the corporations or governments of the Archipelago will set off the lashuntas, sending their agents into a flurry of activity. This generally results in the offending enterprise being abandoned, sometimes after a series of what can only barely be described as accidents. These outbursts have become more frequent lately, leading to tensions between Asanatown and many of the Archipelago’s powers that be. Described by the Church of the Dawnflower as “an extremist splinter group,” the Preservation Front is a sect of Sarenites who believe that the Burning Archipelago is destined for some purpose known only to Sarenrae and that any but the lightest modifications might make that purpose impossible, with disastrous results. While some of their points are seen as reasonable, such as the occasional disturbances in the tethers as more linecrawlers have been put into use, few outside the sect see restoring the bubbles to their original nature as a priority or even a possibility. Thus far, the preservationists have acted only through diplomacy and negotiation. In addition to engaging in trade, ambassadors from the Elemental Plane of Fire have reluctantly spoken about ancient civilizations that exist within the sun’s deeper layers. None but they have seen or spoken with these obviously fire-immune creatures, leading some to believe that the efreet are telling tall tales. However, this hasn’t stopped many scholars from trying to contact these sun dwellers, theorizing that they are responsible for the Burning Archipelago’s construction and hoping to learn more from them. Deep culture scholars, as they call themselves, think these unknown cities might be home to a legendary progenitor race, perhaps even the First Ones of Aballon.Tourism
While there are only a few known interesting sites in or on the rest of the sun, the Burning Archipelago offers an array of locales of interest.
AbadarCorp Hypermarket
One of the largest areas accessible to pedestrians in the Fireside bubble is the Hypermarket, a series of storefronts almost entirely given over to wholesale. Those walking its promenades tend to make purchases in the thousands of units, and the amount of money changing hands here means that security is tight. AbadarCorp holds perhaps 10% of the security contracts in the Archipelago, and all of their arrangements are coordinated from a sleek, key-shaped edifice called Pin Tower rising above the Hypermarket.
Archipelago Senate Chambers
In addition to being the largest of the bubble-cities, Dawnshore is also the seat of the Archipelago’s central government. The Archipelago Senate convenes in these chambers at least once a month to discuss matters that affect the entire raft of bubble-cities. These meetings can sometimes last for several days (especially when contentious matters are on the docket), and various trade unions and other powerful groups are allowed to weigh in on the deliberations. As such, the senate chambers are in close proximity to several restaurants and bars, ready to receive clients during lunch-hour rushes and after a day’s business has concluded.
Asanatown
The bubble that connects Corona to Dawnshore is almost completely populated by Lashunta immigrants. The lashuntas here put on a half-hearted show of being a typical ethnic enclave, and they have enough local industry to keep the lights on, but it is clear that their major focus is something else. Those who keep watch on the markets have noted that Asanatown has been siphoning up a variety of weapons in large quantities—much more than could be used by its small population. While lashunta visitors don’t always stay in Asanatown, most make a pilgrimage to the Church of the Burning Mother here, a lashunta sect of the church of Sarenrae. Unlike other sects, the church of the Burning Mother has kept itself strictly separate from the Radiant Cathedral, and its priests rarely leave the bubble.
Brass Bazaar
The open center of Corona is home to the Brass Bazaar, a market mostly staffed by efreet and other denizens of the Elemental Plane of Fire. The bazaar sells items that cannot be found anywhere else in the Pact Worlds, but the area is incredibly dangerous to those vulnerable to the heat and radiation of the solar atmosphere. For unknown reasons, the bubble that encloses Corona is weak at the top and bottom, allowing these harmful effects to seep in. The Brass Bazaar’s platforms can be directed sluggishly along certain vectors, and the pilot-merchants are experts at reading the ever-shifting strength of the bubble and guiding their platforms out of harm’s way. Even so, platforms regularly experience close calls with the more violent solar effects, and those who shop at the bazaar without substantial fire and radiation tolerance do so at their peril.
Chroma
This midsize bubble isn’t a city of its own but more of a neutral space owned and maintained jointly by the governments of the other bubblecities. Chroma is home to several sports venues, including a zero-gravity enercycle racing track along the bubble’s interior surface and an arena for a flamboyant form of wrestling where the participants are cloaked in multiple layers of illusion magic. These buildings can hold only a few hundred spectators, but the events within are usually broadcast across the Pact Worlds to the delight of the system’s gamblers and sports lovers.
Corona Artifact Divers HQ
Corona is home to a community of explorers who have devoted their lives to discovering artifacts of the so-called “deep cultures” within the sun’s inner layers. These artifact divers have honed technological and magical techniques for traveling far below the Archipelago, beyond even the reaches of the sunskimmers. They wait for solar flares and other ejecta to explode outward and then probe those phenomena, occasionally turning up artifacts and objects. What they have shared with outsiders thus far has been unimpressive, merely suggestive lumps of strange metals, but not everything that the divers collect sees the open market. The society of the divers is close knit and carefree, evoking a religious commune in their lack of hierarchy and overlay of spiritualism.
Dawnshore Spaceport
The Dawnshore Spaceport is a sprawling facility of landing pads, launch tubes, maintenance bays, and other structures in service to the numerous spacecraft that visit the Archipelago. As the protected tunnel leading into the sun toward the Archipelago empties out directly onto the Dawnshore bubble, this spaceport is the only place for standard starships to land; vessels that can traverse the sun’s energies on their own can dock in other bubble-cities, but the talented mechanics of Dawnshore Spaceport take this area a popular destination for them as well. The spaceport is lousy with charlatans and con artists who prey on incoming pilgrims and other travelers, but attempts by local Sarenites to clear them out have met with little success.
Deep Cultures Institute
While the Sun Atlas group often acts as if any structures within the sun are only archaeological in nature, the nearby Deep Cultures Institute takes the opposite tack. They believe the sun is still inhabited by at least one species of incalculable power and wisdom. The scholars of the Deep Cultures Institute maintain a veneer of science, but they are widely derided as mystics or even cultists of the Outer Gods.
Far Portal
Located on the opposite side of the sun from the Burning Archipelago, a stable starship-sized portal opens onto a particularly inhospitable region of the Elemental Plane of Fire. Few forays into the portal have returned to speak of their experiences on the other side, but a permanent research station has been established in orbit near the portal to study it. To date, no non-Material Plane objects or creatures have been recorded exiting the portal, though recently, the scientists have been picking up strange signals emanating from it.
Fireside Foundry
Owned by Automatrix Robotics of Aballon, Fireside Foundry works primarily to forge enhancements for androids and robots. The business of the Foundry serves partly as a hand of friendship between the Anacites of Aballon and the human-built androids—two forms of artificial intelligence whom Automatrix believes can always be closer allies. Fireside Foundry outfits androids and servitor robots to work in hazardous and inimical environments, and nothing in its public reports suggests that it has any interest in the military applications of its enhancements.
Floating Gardens
The Floating Gardens are the heart of Verdeon. Here, parts of the platform drift freely about one another in a delicate ballet of greenery dappled with sunlight and shade. The Floating Gardens are a green jewel in the Archipelago’s crown, but they secretly harbor another purpose. The Xenowardens use a thick grove within the Floating Gardens as a command center for one of their missions: to find a place in Verdeon for every form of plant life in the Pact Worlds. The Xenowardens have decided that seclusion is the only safe policy when it comes to this plan, and woe comes to anyone who accidentally wanders off the paths and starts asking questions about the unusual diversity of the flora. Few know about the Xenowardens’ plan and none outside the organization’s highest ranks know the reason for the urgency with which the Xenowardens pursue this project.
Greenbelts
Most of Verdeon is given over to high-value horticulture, the sunward side forming the system’s largest greenhouse, where heat-loving plants thrive in a world of universal day, modulated perfectly by slowly rotating shade plates that give just the right amount of respite from the sun. The spaceward side of Verdeon is a land of shade plants, with mirror arrays reflecting just enough light to keep the exotic flora growing and blooming. These shaded greenbelts are riddled with streams, waterfalls, and paths such that the boundary between habitation, garden, and wilderness is blurred.
Lucent Shipyards
This small bubble was completely empty when the Archipelago was discovered, and its area has since been given over completely to large shipbuilding projects. A number of Pact Worlds corporations own docks within the Lucent Shipyards—most notably Sanjaval Spaceflight Systems—and these companies use the space to work on experimental designs. This has resulted in a number of innovations in hull strength and radiation shielding, with many of the engineers believing they are close to a few breakthroughs in the realm of interplanar travel.
NatuReal Solar Bureau
Occupying a towering corporate block near the heart of Fireside, NatuReal Compounds Ltd. controls much of the high-yield agriculture in the Archipelago and orbiting the sun. NatuReal has a significant research and development department, and its intellectual property portfolio is unimaginably valuable, so security near these buildings is incredibly tight. The company’s more prominent scientists live in plush suites near the top of the tower, while its lower-ranking employees are provided with dormitory-style housing on the building’s middle floors. NatuReal executives recently toyed with the idea of constructing a few company stores on the block, but the Archipelago Senate—bolstered by warnings from merchants in other bubbles—disallowed the idea.
Pleasure Domes
Lush Verdeon provides a respite from the unbroken expanses of metal and solar flame that make up most of the Burning Archipelago. While horticulture is the main function of this bubble-city, tourism ultimately drives much of the Archipelago’s economy. A number of pleasure domes—buildings ranging from high-end spas to casinos—are located in Verdeon. Small crime families who skulked their way onto the Archipelago when it was first being settled run more of these domes, including the Vestrani Gaming Complex, than the senate would care to admit.
Radiant Cathedral
Many Sarenites believe that the Archipelago was created by Sarenrae, and the Radiant Cathedral is their greatest evidence for that claim—the central spire in Dawnshore required essentially no renovations to make it a perfect worship center. The strange symbols inscribed in the metal and inlaid in the sun-bright glass of the spire are indecipherable and thought by some Sarenites to be a secret language of the Dawnflower. Others believe the symbols tell the story of the true builders of the Burning Archipelago and point out some slight similarities to obscure deities of ash and flame.
The Sarenites have installed a handful of sunskimmer aeries at the top of the cathedral, where pilots can take their vessels for maintenance of their proprietary technology. Aurora, an unofficial bar attached to these small hangars, is the frequent hangout for sunskimmer pilots, where they brag about their daredevil exploits to one another and knock back drinks while their ships are being fixed.
Scintillatrix
Operated by a faction of Desna worshipers, this combination church and observatory is a popular destination for pilgrims devoted to the Song of the Spheres. The priests here note that the sun is, after all, just another star and therefore falls under Desna’s portfolio as much as Sarenrae’s. The Archipelago’s first senate was wary about allowing the Desnans their own bubble, fearing confrontation between the two religions. However, the groups have interacted peacefully over the decades, engaging in spirited but friendly debate over what celestial object their deities should have purview over.
Much of this goodwill comes from the fact that the interior of the Scintillatrix is a beautiful sight to behold, calming and soothing all who enter it. Soft lights project the images of constellations upon the ceiling and walls, and faint chimes ring at all hours of the day.
Shadeless Precinct
Home to a monastery focusing on solarian training, the small bubble known as the Shadeless Precinct is partially isolated from the rest of the Burning Archipelago. This particular bubble gets its name from the fact that its floors can be made partially transparent, allowing large quantities of light in, a way for solarians to hone their photon attunement. The Shadeless Precinct was established by Tyla Pon Jerretta Degix of Clan Solus, one of the first Kasatha solarians from the Idari, and her grandson Haddu Keer Nivianna (N male kasatha solarian) now runs the monastery.
Solar University
The Burning Archipelago’s premier institute of learning, Solar University in Stellacuna offers degrees in a multitude of fields, with a focus on astrophysics and planar studies. The college receives thousands of applications every year, but as the school can support fewer than 2,000 students at a time, the admissions process is rather cutthroat. Wealthy families have tried to bribe the university’s officials, which usually devolves into threats when those bribes aren’t accepted. The current dean, Zilea Fosphor (LN female human technomancer), is proud that her admissions officers choose new students based on test scores and eagerness to work rather than lineage or riches.
Currently, there is a growing trend among students in the planar studies department to dare each other to try to summon larger and larger elementals within the university’s binding labs after school hours. Despite the obvious danger, no students have been harmed as of yet, thanks in no small part to the young people’s ineffectiveness at the task of summoning elementals. However, school security is attempting to crack down on these dangerous rituals by increasing the number of late-night patrols.
Sun Atlas
While most people have to take the efreet’s word on the matter of what lies beneath the sun’s corona, the scholars of the Sun Atlas in Stellacuna are hard at work not only checking efreet accounts against each other but also digging through the Pact Worlds and beyond for any information about the so-called “deep cultures” whose structures supposedly exist beneath the solar surface. So far, the sun remains a blank slate larger than the rest of the Pact Worlds combined, but the Sun Atlas group’s web of inferences grows ever tighter, and they are hopeful that they will one day be able to reliably map the star, inside and out.
Temple of the First Ones
A massive pillar rising both above and below the ring where most of Corona’s buildings stand, the Temple of the First Ones is dedicated to the worship of the race said to have seeded robotic life on Aballon. The adherents who worship here—mostly anacites—believe that the First Ones created the Burning Archipelago as well as the Aballonian cities; these worshipers are constant in their vigil for signs of those progenitors. To outsiders, the rank-and-file worshipers seem like cultists and conspiracy theorists, but the temple is very well funded, and as a result it continues to attract new congregants.
Remove these ads. Join the Worldbuilders Guild
Comments