Anchor

Classes Technomancer 2, Witchwarper 2
  School conjuration (summoning)
  Casting Time 1 standard action
  Range medium (100 ft. + 10 ft./level)
  Targets immobile object
  Duration 10 minutes/level (D)
  Saving Throw none; Spell Resistance no
  You conjure and attach a cable to an immobile object. When the spell ends, the cable returns to where it was summoned from. The cable has hardness 8, 8 Hit Points, and a length equal to the spell’s range. The cable can be pried free with an Athletics check equal to the spell’s DC. If the cable becomes unanchored or destroyed, the spell ends.

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