Biome Adaptation

Classes Mystic 1, Precog 1, Witchwarper 1
  School transmutation
  Casting Time 1 standard action
  Range close (25 ft. + 5 ft./2 levels)
  Targets one creature
  Duration 1 hour/level (D)
  Saving Throw Fortitude negates (harmless Spell Resistance yes (harmless)
  As the elves of yore, you attune the target to the surrounding environment or foresee their needs there, altering their coloration and movement to better match the biome within which you cast this spell. The target ignores nonmagical difficult terrain typical to that biome and gains a +2 insight bonus to Stealth checks there as well as Survival checks for the tasks endure severe weather, live off the land, and orienteering in that biome.

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