Daze

Classes Mystic 0, Technomancer 0, Witchwarper 0
  School enchantment (compulsion, mind-affecting)
  Casting Time 1 standard action
  Range close (25 ft. + 5 ft./2 levels)
  Targets one humanoid creature of CR 3 or lower
  Duration 1 round
  Saving Throw Will negates; Spell Resistance yes
  This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.

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