Energy Ray

Classes Technomancer 0
  School conjuration (creation)
  Casting Time 1 standard action
  Range close (25 ft. + 5 ft./2 levels)
  Targets one creature or object
  Duration instantaneous
  Saving Throw none; Spell Resistance yes
  When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.

Comments

Please Login in order to comment!