Gravity Well

Classes Mystic 4, Technomancer 4, Witchwarper 4
  School conjuration
  Casting Time 1 standard action
  Range medium (100 ft. + 10 ft./level)
  Area 20-ft. radius
  Duration 1 round/level (D)
  Saving Throw Reflex negates, see text; Spell Resistance yes
  You alter the gravity in an area, making a central point of high gravity that pulls creatures toward it. Each creature in the area when the spell takes effect is knocked prone unless it succeeds at a Reflex saving throw. Any creature that starts its turn in the area must succeed at a Reflex saving throw or be drawn 15 feet closer to the center of the area. This movement provokes attacks of opportunity. Creatures adjacent to the spell’s origin point take a –2 penalty to the save to avoid being pulled.

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