Gyre

Classes Mystic 1, Witchwarper 1
  School evocation (water)
  Casting Time 1 standard action
  Range medium (100 ft. + 10 ft./level)
  Area cylinder (10-ft. radius, 40-ft. high)
  Duration 1 round/level (D)
  Saving Throw Reflex partial (see text Spell Resistance no
  You cause the water in gyre’s area of effect to form a twisting whirlpool that drags creatures in and down. Each creature that enters or starts its turn in the spell’s area must attempt a Reflex save. A creature that fails its save is pulled a total of 15 feet: first, it’s pulled toward the gyre’s center; then once its space is adjacent to the gyre’s center, it’s pulled downward. A creature that succeeds at its save is pulled only 5 feet. Movement caused by gyre doesn’t provoke attacks of opportunity, and any portion of this spell’s area that isn’t in water has no effect.

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