Haunted Armor

Classes Mystic 2
  School necromancy
  Casting Time 1 standard action
  Range close (25 ft. + 5 ft./2 levels)
  Targets one worn suit of armor; see text
  Duration 1 round/level
  Saving Throw Will negates; Spell Resistance yes
  You divert a malevolent spirit from the River of Souls to haunt your opponent’s armor. This spell must target a suit of light, heavy, or powered armor. The armor becomes cumbersome, reducing the wearer’s speed by 10 feet and AC by 1. It also rattles, hisses, and screeches, imposing a –4 penalty on Stealth checks.

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