Hide Weapon
Classes Mystic 1, Technomancer 1
School transmutation
Casting Time 1 standard action
Range personal
Duration 1 hour/level (D)
When you cast this spell, a small arm or one-handed melee weapon with the operative special property in your hand melds with your flesh, accompanied by a disgusting sucking sound. The weapon can be no greater than light bulk, and it disappears completely inside your arm. Thereafter for the duration of the spell, you can extend and retract the weapon as a move action.
While extended, the weapon remains partially melded with your hand and arm. While the weapon is retracted, its shape adjusts to fit inside your arm, and you retain the use of your hand. Spotting the weapon on casual inspection is impossible, but anyone frisking you can attempt a Perception check to notice the weapon hidden inside your arm. The DC of this Perception check is equal to 15 + 1/2 your caster level + your key ability score modifier.
If you cast this spell again while a casting is in effect, you can hide another weapon inside another arm, to a maximum of one weapon per arm you have. You can extend and retract all weapons hidden this way as part of the same action. If you’re disarmed of a melded weapon, this spell immediately ends for that weapon.
School transmutation
Casting Time 1 standard action
Range personal
Duration 1 hour/level (D)
When you cast this spell, a small arm or one-handed melee weapon with the operative special property in your hand melds with your flesh, accompanied by a disgusting sucking sound. The weapon can be no greater than light bulk, and it disappears completely inside your arm. Thereafter for the duration of the spell, you can extend and retract the weapon as a move action.
While extended, the weapon remains partially melded with your hand and arm. While the weapon is retracted, its shape adjusts to fit inside your arm, and you retain the use of your hand. Spotting the weapon on casual inspection is impossible, but anyone frisking you can attempt a Perception check to notice the weapon hidden inside your arm. The DC of this Perception check is equal to 15 + 1/2 your caster level + your key ability score modifier.
If you cast this spell again while a casting is in effect, you can hide another weapon inside another arm, to a maximum of one weapon per arm you have. You can extend and retract all weapons hidden this way as part of the same action. If you’re disarmed of a melded weapon, this spell immediately ends for that weapon.
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